public void WalkToPoint(Path.Node node) { currentTask = new WalkToPointTask(node); }
public bool Near(Path.Node node) { return(Near(node.Point, node.Radius)); }
public Vector3 GetDirection(Path.Node node) { return(GetDirection(node.Point)); }
public float DistanceTo(Path.Node node) { return(DistanceTo(node.Point)); }