private static void RelayChatToAllClients(Client client, ChatMessage chatMessage)
 {
     var text = new ChatMessage { Text = client.PlayerName + ": " + chatMessage.Text };
     Console.WriteLine(text.Text);
     foreach (var other in server.clients)
         if (other != client)
             other.Send(text);
 }
 private static void ChatReceived(Client client, Message message)
 {
     var text = new ChatMessage
     {
         Text = "Client " + client.EndPoint + ": " + ((ChatMessage)message).Text
     };
     Console.WriteLine(text.Text);
     foreach (var other in server.clients)
         if (other != client)
             other.Send(text);
 }