Esempio n. 1
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 public MotorStateBase(PlayerController player, PlayerFeedbacks feedback)
 {
     this.player   = player;
     this.feedback = feedback;
     motorStatus   = player.status;
     raycaster     = player.Raycaster;
     settings      = CharacterSettings.instance;
 }
 public MotorState_Hurt(PlayerController player, PlayerFeedbacks feedbacks) : base(player, feedbacks)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(player, feedbacks),
         new Module_HurtKnockBack(player, feedbacks),
     };
 }
 public MotorState_Dead(PlayerController player, PlayerFeedbacks feedbacks) : base(player, feedbacks)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(player, feedbacks),
         new Module_NoMovement(player, feedbacks),
     };
 }
 public MotorState_Aerial(PlayerController player, PlayerFeedbacks feedbacks) : base(player, feedbacks)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(player, feedbacks),
         new Module_MoveInAir(player, feedbacks),
         new Module_Jump(player, feedbacks),
         new Module_Attack(player, feedback),
     };
 }
Esempio n. 5
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 public MotorState_MoveOnGround(PlayerController player, PlayerFeedbacks feedback) : base(player, feedback)
 {
     modules = new List <ModuleBase>()
     {
         new Module_Gravity(player, feedback),
         new Module_MoveOnGround(player, feedback),
         new Module_Jump(player, feedback),
         new Module_Attack(player, feedback),
     };
 }
Esempio n. 6
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 //Ctor
 public Module_NoMovement(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
 }
 public Module_Attack(PlayerController player, PlayerFeedbacks feedback) : base(player, feedback)
 {
     model  = player.feedback.ModelTransform;
     status = player.status;
 }
 //Ctor
 public Module_MoveOnGround(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
 }
 public Module_Gravity(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
 }
 public Module_Jump(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
 }
Esempio n. 11
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 public Module_MoveInAir(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 { }
Esempio n. 12
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 public Module_HurtKnockBack(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
 }
 public Module_Crouch(PlayerController motor, PlayerFeedbacks feedback) : base(motor, feedback)
 {
     collider       = motor.GetComponent <BoxCollider2D>();
     originalOffset = collider.offset;
     originalSize   = collider.size;
 }