Esempio n. 1
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        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";

            // Frame rate is 30 fps by default for Windows Phone.
            TargetElapsedTime = TimeSpan.FromTicks(333333);

            //InitializePortraitGraphics();
            InitializeLandscapeGraphics();

            // Create the screen manager component.
            screenManager = new ScreenManager(this);
            Components.Add(screenManager);

            // attempt to deserialize the screen manager from disk. if that
            // fails, we add our default screens.
            //   if (!screenManager.DeserializeState())
            //   {
            // Activate the first screens.
            screenManager.AddScreen(new BackgroundScreen(), null);
            screenManager.AddScreen(new MainMenuScreen(Content), null);
            //   }

            InactiveSleepTime = TimeSpan.FromSeconds(1);
        }
Esempio n. 2
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        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
                              GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            // we don't serialize loading screens. if the user exits while the
            // game is at a loading screen, the game will resume at the screen
            // before the loading screen.
            IsSerializable = false;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
Esempio n. 3
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        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
                                PlayerIndex? controllingPlayer,
                                params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }