Esempio n. 1
0
        public static float TextWidth(float scale, string text)
        {
            if ((GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.AspectRatio / scale) > 10)
            {
                scale = 10;
            }

            LinkedList <Vector2> lineList  = new LinkedList <Vector2>();
            LinkedList <Vector2> charLines = null;

            Font.color = color;

            float charWidth  = 16.0f * scale;
            float lineWidth  = 4.0f * scale;
            float lineHeight = 3.0f * scale;

            float dx   = 0.0f;
            float dy   = 0.0f;
            float xPos = 0.0f;
            float yPos = 0.0f;

            int i = 0;

            int x = 0;
            int y = 0;

            float xInitial = x;
            float yInitial = y;



            for (i = 0; i < text.Length; i++)
            {
                charLines = Characters.GetCharacter(text.ToCharArray()[i]);

                foreach (Vector2 v in charLines)
                {
                    dx = v.X;
                    dy = v.Y;

                    xPos = x + i * charWidth;
                    yPos = y;

                    lineList.AddLast(new Vector2(
                                         xPos + dx * lineWidth,
                                         yPos + dy * lineHeight));

                    Console.WriteLine();
                    Console.WriteLine($"********************xPos in Font Class: {xPos}********************");
                    Console.WriteLine($"-+-+-+-+-+-+-+-+-+-+xPos + dx * lineWidth in Font Class: {xPos}-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+");
                    Console.WriteLine();

                    if (xInitial < xPos)
                    {
                        xInitial = xPos;
                    }
                }
            }


            //return xPos;
            return(xInitial);
        }
Esempio n. 2
0
        private static LinkedList <Vector2> GetChar(char ch)
        {
            LinkedList <Vector2> g = Characters.GetCharacter(ch);

            return(g);
        }