Esempio n. 1
0
        /// <summary>
        /// MoveController 摇杆输入
        /// MobaMeSync 网络输入
        /// 两个综合考虑
        /// </summary>
        /// <returns></returns>
        public override IEnumerator RunLogic()
        {
            networkMove = GetAttr().GetComponent <ISyncInterface>();
            var physics = GetAttr().GetComponent <CreepMeleeAI>();

            while (!quit)
            {
                var curInfo   = networkMove.GetServerVelocity();
                var isNetMove = MobaUtil.IsServerMove(curInfo);
                if (isNetMove)
                {
                    if (isNetMove)//依赖服务器寻路
                    {
                        MoveByNet();
                    }
                    yield return(null);
                }
                else
                {
                    break;
                }
            }
            if (!quit)
            {
                aiCharacter.ChangeState(AIStateEnum.IDLE);
            }
        }
Esempio n. 2
0
        public override IEnumerator RunLogic()
        {
            var playerMove  = GetAttr().GetComponent <MoveController>();
            var vcontroller = playerMove.vcontroller;
            var curInfo     = GetAttr().GetComponent <ISyncInterface>();

            while (!quit)
            {
                var isNetMove = MobaUtil.IsServerMove(curInfo.GetServerVelocity());
                //只有网络移动
                if (isNetMove)
                {
                    aiCharacter.ChangeState(AIStateEnum.MOVE);
                }
                yield return(null);
            }
        }