private void Awake() { Instance = this; HasShow = true; name = GetInput("AccountInput"); #if UNITY_ANDROID && !UNITY_EDITOR if (PlatformSdkManager.Instance.UserName == "0") { name.value = ""; } else { name.value = PlatformSdkManager.Instance.UserName; } name.enabled = false; name.collider.enabled = false; #endif SetCallback("EnterGame", EnterGame); #if UNITY_ANDROID && !UNITY_EDITOR SetCallback("SwitchAccount", PlatformSdkManager.Instance.SwitchUser); SetCallback("AccountInfo", PlatformSdkManager.Instance.ShowUserCenter); SetCallback("CallCenter", PlatformSdkManager.Instance.ShowCallCenter); #else #endif GetName("SwitchAccount").SetActive(false); GetName("AccountInfo").SetActive(false); GetName("CallCenter").SetActive(false); if (NetDebug.netDebug.TestAndroid) { name.value = "123"; name.enabled = true; name.GetComponent <Collider>().enabled = true; } if (NetDebug.netDebug.IsTest) { var rid = Random.Range(0, 999); name.value = "" + rid; EnterGame(); } }
private void OnDestory() { Instance = null; }