Esempio n. 1
0
        public int AddBlock(BoardHex pos, Block target)
        {
            if (!JudgeAddable(pos, target))
            {
                return(-1);
            }

            int score = 0;

            score += target.Count * 10;
            List <BoardHex> judgeList = new List <BoardHex>()
            {
                pos
            };
            List <int[]> blockList = target.Hexes;
            int          i         = 0;

            while (judgeList.Count != 0)
            {
                judgeList[0].Fill();
                if (i < blockList.Count)
                {
                    for (int j = 0; j < blockList[i].Length; j++)
                    {
                        judgeList.Add(judgeList[0].neighbor[blockList[i][j]]);
                    }
                    i++;
                }
                judgeList.RemoveAt(0);
            }

            List <BoardHex> toUnfil = new List <BoardHex>();

            foreach (BoardHex hex in checkList[0])
            {
                Check(hex, 1, toUnfil);
            }
            foreach (BoardHex hex in checkList[1])
            {
                Check(hex, 0, toUnfil);
            }
            foreach (BoardHex hex in checkList[2])
            {
                Check(hex, 5, toUnfil);
            }
            foreach (BoardHex hex in toUnfil)
            {
                if (hex.Filled)
                {
                    score += 20;
                }
                else
                {
                    score += 40;
                }
                hex.Unfill();
            }
            return(score);
        }
Esempio n. 2
0
        //AI support


        //test func
        public void RandomAdd(Block b)
        {
            Random   rd  = new Random();
            BoardHex pos = hexList[rd.Next(hexList.Count)];

            if (JudgeAddable(pos, b))
            {
                pos.teststr = "Y";
                AddBlock(pos, b);
            }
            else
            {
                pos.teststr = "N";
            }
            PrintSelf();
        }
Esempio n. 3
0
        private void FetchRight(BoardHex above, BoardHex below)
        {
            while (above != null && below != null)
            {
                below.neighbor[4] = above;
                above.neighbor[1] = below;
                below.neighbor[5] = above.neighbor[0];
                if (above.neighbor[0] != null)
                {
                    above.neighbor[0].neighbor[2] = below;
                }

                above = above.neighbor[0];
                below = below.neighbor[0];
            }
        }
Esempio n. 4
0
        private int SuitAbleNum(BoardHex hex)
        {
            int res = 0;

            for (int t = 1; t < Block.Types; t++)
            {
                for (int r = 0; r < 5; r++)
                {
                    Block testBlock = new Block(t, r);
                    if (JudgeAddable(hex, testBlock))
                    {
                        res++;
                    }
                }
            }
            return(res);
        }
Esempio n. 5
0
        //generate board
        private BoardHex GenerateRow(int count)
        {
            BoardHex head = new BoardHex();

            hexList.Add(head);
            BoardHex current = head;

            while (count > 1)
            {
                BoardHex temp = new BoardHex();
                hexList.Add(temp);
                current.neighbor[0] = temp;
                temp.neighbor[3]    = current;
                current             = temp;
                count--;
            }
            return(head);
        }
Esempio n. 6
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        private void InitBoard(int l)
        {
            length       = l;
            hexList      = new List <BoardHex>();
            checkList    = new List <BoardHex> [3];
            checkList[0] = new List <BoardHex>();
            checkList[1] = new List <BoardHex>();
            checkList[2] = new List <BoardHex>();

            BoardHex head = GenerateRow(length);

            foreach (BoardHex temp in hexList)
            {
                checkList[0].Add(temp);
                // temp.teststr = "X";
            }
            checkList[1].Add(head);
            for (int i = 0; i < length - 1; i++)
            {
                BoardHex next = GenerateRow(length + i + 1);
                FetchLeft(head, next);
                head = next;
                checkList[0].Add(head);
                checkList[1].Add(head);
            }
            checkList[2].Add(head);
            for (int i = 0; i < length - 1; i++)
            {
                BoardHex next = GenerateRow(2 * length - 1 - i - 1);
                FetchRight(head, next);
                head = next;
                checkList[2].Add(head);
                checkList[1].Add(head);
            }
            head = head.neighbor[0];
            while (head != null)
            {
                checkList[2].Add(head);
                head = head.neighbor[0];
            }
        }
Esempio n. 7
0
        //basic func
        protected bool JudgeAddable(BoardHex pos, Block target)
        {
            if (!hexList.Contains(pos))
            {
                throw new IndexOutOfRangeException();
            }
            List <BoardHex> judgeList = new List <BoardHex>()
            {
                pos
            };
            List <int[]> blockList = target.Hexes;
            int          i         = 0;

            while (judgeList.Count != 0)
            {
                if (judgeList[0].Filled)
                {
                    return(false);
                }

                if (i < blockList.Count)
                {
                    for (int j = 0; j < blockList[i].Length; j++)
                    {
                        if (judgeList[0].neighbor[blockList[i][j]] == null)
                        {
                            return(false);
                        }
                        else
                        {
                            judgeList.Add(judgeList[0].neighbor[blockList[i][j]]);
                        }
                    }
                    i++;
                }
                judgeList.RemoveAt(0);
            }
            return(true);
        }
Esempio n. 8
0
        public void RandomChange()
        {
            Random   rd     = new Random();
            BoardHex target = hexList[rd.Next(hexList.Count)];

            target.teststr = "I";
            for (int i = 0; i < target.neighbor.Length; i++)
            {
                if (target.neighbor[i] != null)
                {
                    target.neighbor[i].teststr = "X";
                }
            }
            PrintSelf();
            target.teststr = "O";
            for (int i = 0; i < target.neighbor.Length; i++)
            {
                if (target.neighbor[i] != null)
                {
                    target.neighbor[i].teststr = "O";
                }
            }
        }
Esempio n. 9
0
        private int Check(BoardHex start, int dir, List <BoardHex> list)
        {
            if (dir < 0 || dir > 5)
            {
                throw new IndexOutOfRangeException();
            }
            int             score    = 0;
            List <BoardHex> tempList = new List <BoardHex>();

            while (start != null && start.Filled)
            {
                tempList.Add(start);
                start = start.neighbor[dir];
            }
            if (start != null)
            {
                return(0);
            }
            foreach (BoardHex hex in tempList)
            {
                list.Add(hex);
            }
            return(score);
        }