public MyVector3 MinCoord() { MyVector3 minCoord = new MyVector3(double.MaxValue, double.MaxValue, double.MaxValue); for (int i = 0, j = 0; i < vertexCount; i++, j += 3) { MyVector3 v = new MyVector3(vertexPos, j); minCoord = MyVector3.Min(minCoord, v); } return(minCoord); }