/// <summary>
        /// Creates an Entity with all Components of a Player and adds it to the World.
        /// </summary>
        public static void CreatePlayer()
        {
            //Create Entity and add to world
            ulong newEntity = _world.NextEntityID;

            PlayerSystem.PLAYER_ENTITY_ID = newEntity;

            //Create components and pass to world to send to Systems
            List <Component> components = new List <Component>();

            components.Add(new CPlayerTeam());
            components.Add(new CRenderable(CreateCastleImg()));
            components.Add(new CPosition(CASTLE_X, CASTLE_Y, CASTLE_WIDTH, CASTLE_HEIGHT));
            components.Add(new CPlayer());
            components.Add(new CHealth(CASTLE_HP));
            components.Add(new CCollidable());

            _world.AddEntity(newEntity, components);
        }