Esempio n. 1
0
        /// <summary>
        /// Обновление позиции на экране для каждого из элементов массива объектов фона
        /// </summary>
        public static void Update()
        {
            Message mess = new Message(PrintLog);

            foreach (BaseObject obj in objectInSpace)
            {
                obj.Update();
            }
            foreach (Bullet b in bullets)
            {
                b.Update();
            }
            for (int i = 0; i < objectInSpace.Count; i++)
            {
                objectInSpace[i].Update();

                if (ship.Collision(objectInSpace[i]))
                {
                    ship?.LowEnergy(rnd.Next(1, 10));
                    if (ship.Energy <= 0)
                    {
                        ship?.Die();
                    }
                    if (objectInSpace[i] as FirstAidKit != null)
                    {
                        ship?.UpEnergy(rnd.Next(5, 10));
                    }
                }
                for (int j = 0; j < bullets.Count && objectInSpace.Count > 0; j++)
                {
                    try
                    {
                        if (bullets[j].Collision(objectInSpace[i]))
                        {
                            mess?.Invoke(objectInSpace[i].GetType().ToString());
                            crash.Play();
                            if (objectInSpace[i] as FirstAidKit != null)
                            {
                                ship.DownScore(200);
                            }
                            else
                            {
                                ship.UpScore(100);
                            }
                            objectInSpace.RemoveAt(i);
                            bullets.RemoveAt(j);
                        }
                    }
                    catch
                    {
                        j = bullets.Count;
                    }
                }

                if (objectInSpace.Count == 0)
                {
                    Load(++countGoals);
                    ship.ResetScore();
                    ship.ResetEnergy();
                }
            }
        }