private void DrawGUI() { List <string> temp = _player1.GetDisplay(); for (int i = 0; i < temp.Count; i++) { SwinGame.DrawText(temp[i], Color.Red, 10, 15 + (i * 15)); } temp = _player2.GetDisplay(); for (int i = 0; i < temp.Count; i++) { SwinGame.DrawText(temp[i], Color.Blue, 1910 - SwinGame.TextWidth(SwinGame.FontNamed("GUI_text"), temp[i]), 15 + (i * 15)); } }