//public static float keyOL = 0; void Update(double dt) { float s = 0.3f; /*var newKeyTG = keyTG; * if (scene.Input.GetKey(Key.T)) newKeyTG += (float)dt * s; * if (scene.Input.GetKey(Key.G)) newKeyTG -= (float)dt * s; * MyMath.Clamp01(ref newKeyTG); * if (newKeyTG != keyTG) * { * keyTG = newKeyTG; * Log.Info("keyTG = " + keyTG); * } * * var newKeyZH = keyZH; * if (scene.Input.GetKey(Key.Z)) newKeyZH += (float)dt * s; * if (scene.Input.GetKey(Key.H)) newKeyZH -= (float)dt * s; * MyMath.Clamp01(ref newKeyZH); * if (newKeyZH != keyZH) * { * keyZH = newKeyZH; * Log.Info("keyZH = " + keyZH); * } */ var newKeyUJ = keyUJ; if (scene.Input.GetKey(Key.U)) { newKeyUJ += (float)dt * s; } if (scene.Input.GetKey(Key.J)) { newKeyUJ -= (float)dt * s; } MyMath.Clamp01(ref newKeyUJ); if (newKeyUJ != keyUJ) { keyUJ = newKeyUJ; Log.Info("keyUJ = " + keyUJ); } var newKeyIK = keyIK; if (scene.Input.GetKey(Key.I)) { newKeyIK += (float)dt * s; } if (scene.Input.GetKey(Key.K)) { newKeyIK -= (float)dt * s; } MyMath.Clamp01(ref newKeyIK); if (newKeyIK != keyIK) { keyIK = newKeyIK; Log.Info("keyIK = " + keyIK); } /* * var newKeyOL = keyOL; * if (scene.Input.GetKey(Key.O)) newKeyOL += (float)dt * s; * if (scene.Input.GetKey(Key.L)) newKeyOL -= (float)dt * s; * MyMath.Clamp01(ref newKeyOL); * if (newKeyOL != keyOL) * { * keyOL = newKeyOL; * Log.Info("keyOL = " + keyOL); * } */ }
void Update(float deltaTime) { if (deltaTime > 1 / 30f) { deltaTime = 1 / 30f; } var rotation = Transform.Rotation; var position = Transform.Position; if (Debug.GetCVar("game / camera position 1 / save").EatBoolIfTrue()) { savedPosition1 = position; savedRotation1 = rotation; } if (Debug.GetCVar("game / camera position 1 / load").EatBoolIfTrue()) { position = Transform.Position = savedPosition1; rotation = Transform.Rotation = savedRotation1; } if (Debug.GetCVar("game / camera position 2 / save").EatBoolIfTrue()) { savedPosition2 = position; savedRotation2 = rotation; } if (Debug.GetCVar("game / camera position 2 / load").EatBoolIfTrue()) { position = Transform.Position = savedPosition2; rotation = Transform.Rotation = savedRotation2; } var planet = planets?.GetClosestPlanet(position); Debug.AddValue("camera / speed modifier", cameraSpeedModifier); Debug.AddValue("camera / position", position); var mouse = Mouse.GetState(); var mouseDelta = new Point(mouse.X - lastMousePos.X, mouse.Y - lastMousePos.Y); lastMousePos = new Point(mouse.X, mouse.Y); int scrollWheelDelta = mouse.ScrollWheelValue - scrollWheelValue; scrollWheelValue = mouse.ScrollWheelValue; if (Input.GetKeyDown(Key.Escape)) { if (Scene.Engine.WindowState == WindowState.Fullscreen) { Scene.Engine.WindowState = WindowState.Normal; } else if (Input.LockCursor) { Input.LockCursor = false; Input.CursorVisible = true; } else { Scene.Engine.Exit(); } } if (Input.GeMouseButtonDown(MouseButton.Left)) { if (Input.LockCursor == false) { Input.LockCursor = true; Input.CursorVisible = false; } } float planetSpeedModifier = 1; if (planet != null) { var planetLocalPosition = planet.Transform.Position.Towards(position).ToVector3d(); var sphericalPlanetLocalPosition = planet.CalestialToSpherical(planetLocalPosition); var onPlanetSurfaceHeight = planet.GetSurfaceHeight(planetLocalPosition); var onPlanetDistanceToSurface = sphericalPlanetLocalPosition.altitude - onPlanetSurfaceHeight; { Debug.AddValue("camera / distance to surface", onPlanetDistanceToSurface); { var s = MyMath.SmoothStep(1, 30000, (float)onPlanetDistanceToSurface); cam.NearClipPlane = 1000 * s + 0.5f; cam.FarClipPlane = 5000000 * s + 100000; } } if (speedBasedOnDistanceToPlanet) { var s = MyMath.Clamp(onPlanetDistanceToSurface, 1, 30000); planetSpeedModifier = (1 + (float)s / 5.0f); } } if (Input.LockCursor) { if (scrollWheelDelta > 0) { cameraSpeedModifier *= 1.3f; } if (scrollWheelDelta < 0) { cameraSpeedModifier /= 1.3f; } cameraSpeedModifier = MyMath.Clamp(cameraSpeedModifier, 1, 100000); float currentSpeed = cameraSpeedModifier * planetSpeedModifier; if (Input.GetKey(Key.ShiftLeft)) { currentSpeed *= 5; } Debug.AddValue("camera / real speed", currentSpeed); var targetVelocity = Vector3.Zero; if (Input.GetKey(Key.W)) { targetVelocity += currentSpeed * Constants.Vector3Forward; } if (Input.GetKey(Key.S)) { targetVelocity -= currentSpeed * Constants.Vector3Forward; } if (Input.GetKey(Key.D)) { targetVelocity += currentSpeed * Constants.Vector3Right; } if (Input.GetKey(Key.A)) { targetVelocity -= currentSpeed * Constants.Vector3Right; } if (Input.GetKey(Key.Space)) { targetVelocity += currentSpeed * Constants.Vector3Up; } if (Input.GetKey(Key.ControlLeft)) { targetVelocity -= currentSpeed * Constants.Vector3Up; } //var pos = Matrix4.CreateTranslation(targetVelocity); float pitchDelta = 0; float yawDelta = 0; float rollDelta = 0; float c = mouseSensitivty * (float)deltaTime; yawDelta += mouseDelta.X * c; pitchDelta += mouseDelta.Y * c; if (Input.GetKey(Key.Q)) { rollDelta -= c; } if (Input.GetKey(Key.E)) { rollDelta += c; } if (planet != null && Input.GetKeyDown(Key.C)) { rotation = position.Towards(planet.Transform.Position).ToVector3d().Normalized().ToVector3().LookRot(); } if (planet != null && WalkOnPlanet.Bool) { var up = planet.Center.Towards(position).ToVector3().Normalized(); var forward = walkOnSphere_lastForward; if (walkOnSphere_isFirstRun) { walkOnSphere_lastUp = up; var pointOnPlanet = planet.Center.Towards(position).ToVector3d(); var s = planet.CalestialToSpherical(pointOnPlanet); //s.latitude += 0.1f; //var forwardToPole = pointOnPlanet.Towards(planet.SphericalToCalestial(s)).Normalized().ToVector3().Normalized(); forward = Constants.Vector3Forward.RotateBy(rotation); } else { var upDeltaAngle = up.Angle(walkOnSphere_lastUp); var upDeltaRot = Quaternion.FromAxisAngle(up.Cross(walkOnSphere_lastUp), upDeltaAngle).Inverted(); forward = forward.RotateBy(upDeltaRot); } var left = up.Cross(forward); var rotDelta = Quaternion.FromAxisAngle(up, -yawDelta) * Quaternion.FromAxisAngle(left, pitchDelta); forward = forward.RotateBy(rotDelta); { // clamping up down rotation var maxUpDownAngle = 80; var minUp = MyMath.ToRadians(90 - maxUpDownAngle); var maxDown = MyMath.ToRadians(90 + maxUpDownAngle); var angle = forward.Angle(up); if (angle < minUp) { forward = up.RotateBy(Quaternion.FromAxisAngle(left, minUp)); } else if (angle > maxDown) { forward = up.RotateBy(Quaternion.FromAxisAngle(left, maxDown)); } } forward.Normalize(); rotation = QuaternionUtility.LookRotation(forward, up); walkOnSphere_lastForward = forward; walkOnSphere_lastUp = up; walkOnSphere_isFirstRun = false; } else { var rotDelta = Quaternion.FromAxisAngle(-Vector3.UnitX, pitchDelta) * Quaternion.FromAxisAngle(-Vector3.UnitY, yawDelta) * Quaternion.FromAxisAngle(-Vector3.UnitZ, rollDelta); rotation = rotation * rotDelta; walkOnSphere_isFirstRun = true; } Transform.Rotation = rotation; targetVelocity = targetVelocity.RotateBy(rotation); currentVelocity = Vector3.Lerp(currentVelocity, targetVelocity, velocityChangeSpeed * (float)deltaTime); position += currentVelocity * (float)deltaTime; // make cam on top of the planet if (planet != null && collideWithPlanetSurface) { var planetLocalPosition = planet.Transform.Position.Towards(position).ToVector3d(); var sphericalPlanetLocalPosition = planet.CalestialToSpherical(planetLocalPosition); var onPlanetSurfaceHeight = planet.GetSurfaceHeight(planetLocalPosition); var onPlanetDistanceToSurface = sphericalPlanetLocalPosition.altitude - onPlanetSurfaceHeight; var h = onPlanetSurfaceHeight + 2; if (sphericalPlanetLocalPosition.altitude <= h || WalkOnPlanet.Bool) { sphericalPlanetLocalPosition.altitude = h; position = planet.Transform.Position + planet.SphericalToCalestial(sphericalPlanetLocalPosition); } } Transform.Position = position; // += Entity.Transform.Position.Towards(position).ToVector3d() * deltaTime * 10; //Log.Info(entity.transform.position); } }
void Render() { //var projection = Matrix4.CreatePerspectiveFieldOfView(60, 1, 0, 100); var time = new System.Diagnostics.Stopwatch(); time.Start(); Log.Info("start"); var faces = new[] { new { face = Cubemap.Face.PositiveX, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(+1, x, y)); }), }, new { face = Cubemap.Face.NegativeX, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(-1, x, y)); }), }, new { face = Cubemap.Face.PositiveY, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(x, +1, y)); }), }, new { face = Cubemap.Face.NegativeY, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(x, -1, y)); }), }, new { face = Cubemap.Face.PositiveZ, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(x, y, +1)); }), }, new { face = Cubemap.Face.NegativeZ, getPos = (Func <float, float, Vector3>)((float x, float y) => { return(new Vector3(x, y, -1)); }), }, }; var r = new Random(); for (int x = 0; x < w; x++) { for (int y = 0; y < h; y++) { var fx = x / (float)w; var fy = y / (float)h; for (int f = 0; f < 6; f++) { var pos = faces[f].getPos(fx, fy); pos.Normalize(); var face = faces[f].face; for (int i = 0; i < stars.Count; i++) { var d = stars[i].dir.DistanceSqr(pos); if (d > stars[i].checkDistanceRadius) { continue; } d = 1.0f - MyMath.Clamp(d * w * h / stars[i].size, 0.0f, 1.0f); //var c = cubemap.GetPixel(face, x, y); var s = stars[i].color; s = Color.FromArgb((int)(d * 255), s.R, s.G, s.B); //c = c.Blend(s); cubemap.SetPixel(face, x, y, s); //cubemap.SetPixel(face, x, y, Color.Red); } //cubemap.SetPixel(face, x, y, Color.Red); } } } Log.Info("done in " + time.Elapsed.TotalSeconds + " seconds"); }