Esempio n. 1
0
 /// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.vk_RETURN) || SwinGame.KeyTyped(KeyCode.vk_ESCAPE))
     {
         HighScoreController.ReadHighScore(GameController.HumanPlayer.Score);
         GameController.EndCurrentState();
     }
 }
Esempio n. 2
0
 /// <summary>
 /// Handle the input during the end of the game. Any interaction
 /// will result in it reading in the highsSwinGame.
 /// </summary>
 public static void HandleEndOfGameInput()
 {
     if (SwinGame.MouseClicked(MouseButton.LeftButton) || SwinGame.KeyTyped(KeyCode.ReturnKey) || SwinGame.KeyTyped(KeyCode.EscapeKey))
     {
         HighScoreController.ReadHighScore(HumanPlayer.Score);
         EndCurrentState();
     }
 }