Esempio n. 1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            if (scrolling1.rectangle.Y + scrolling1.texture.Height <= 100)
            {
                scrolling1.rectangle.Y += 1500;
            }
            if (scrolling2.rectangle.Y + scrolling2.texture.Height <= 100)
            {
                scrolling2.rectangle.Y += 1500;
            }
            if (scrolling3.rectangle.Y + scrolling3.texture.Height <= 100)
            {
                scrolling3.rectangle.Y += 1500;
            }

            sanic.Update(gameTime);
            scrolling1.Update();
            scrolling2.Update();
            scrolling3.Update();



            gameState.Update(gameTime);
            base.Update(gameTime);
        }
Esempio n. 2
0
File: Game1.cs Progetto: MRR3X/Game2
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }

            gameState.Update(gameTime);
            base.Update(gameTime);
        }