public static void Main() { //Start the audio system so sound can be played SwinGame.OpenAudio(); SwinGame.LoadFontNamed("GUI_text", "arial", 20); //Open the game window SwinGame.OpenGraphicsWindow("AI Test", 1680, 840); //SwinGame.ToggleFullScreen(); Game theGame = new Game(); theGame.main(); //End the audio SwinGame.CloseAudio(); //Close any resources we were using SwinGame.ReleaseAllResources(); }