Esempio n. 1
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 /// <summary>
 /// This checks if any of the laser shots have collided with an enemy.
 /// </summary>
 /// <param name="w">Is a single instance of a laser shot</param>
 /// <param name="e">Is a single instance of an enemy</param>
 /// <returns>True if the two object collide.</returns>
 public bool WeaponHitEnemy(WeaponInstance w, IEnemy e)
 {
     return(SwinGame.BitmapCollision(w.Type, w.X, w.Y, e.Type, e.X, e.Y));
 }
Esempio n. 2
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 /// <summary>
 /// Removes the laser from the list if a collision has occured.
 /// </summary>
 /// <param name="bullet"></param>
 public void RemoveLaserCollision(WeaponInstance bullet)
 {
     _weaponList.Remove(bullet);
 }