public static BigShip BigShipFactory(ServerGame game, Player player)
        {
            BigShip ship = new BigShip(game);
            BigShip.ServerInitialize(ship, game.WorldSize / 2, new Vector2(0, 0),
                player.Controller,
                player.Controller,
                player.Controller,
                player.Controller);

            game.GameObjectCollection.Add(ship);
            ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList<ControllerFocusObject>()[0];
            controllerFocusObject.SetFocus(player, ship);
            return ship;
        }
Esempio n. 2
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        public static BigShip BigShipFactory(ServerGame game, Player player)
        {
            BigShip ship = new BigShip(game);

            BigShip.ServerInitialize(ship, game.WorldSize / 2, new Vector2(0, 0),
                                     player.Controller,
                                     player.Controller,
                                     player.Controller,
                                     player.Controller);

            game.GameObjectCollection.Add(ship);
            ControllerFocusObject controllerFocusObject = game.GameObjectCollection.GetMasterList().GetList <ControllerFocusObject>()[0];

            controllerFocusObject.SetFocus(player, ship);
            return(ship);
        }
 public static void ServerInitialize(BigShip obj, Vector2 position, Vector2 velocity, ControlState controller1, ControlState controller2, ControlState controller3, ControlState controller4)
 {
     Ship.ServerInitialize(obj, position, velocity, 0, 500, 600, 300, 0.5f, controller1);
     Turret t = new Turret(obj.Game);
     Turret.ServerInitialize(t, obj, new Vector2(119, 95) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(Math.PI / 2), (float)(Math.PI / 3), controller2);
     Turret t2 = new Turret(obj.Game);
     Turret.ServerInitialize(t2, obj, new Vector2(119, 5) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(-Math.PI / 2), (float)(Math.PI / 3), controller3);
     Turret t3 = new Turret(obj.Game);
     Turret.ServerInitialize(t3, obj, new Vector2(145, 50) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(0), (float)(Math.PI / 3), controller1);
     Turret t4 = new Turret(obj.Game);
     Turret.ServerInitialize(t4, obj, new Vector2(20, 50) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(-Math.PI), (float)(Math.PI / 3), controller4);
     obj.Game.GameObjectCollection.Add(t);
     obj.Game.GameObjectCollection.Add(t2);
     obj.Game.GameObjectCollection.Add(t3);
     obj.Game.GameObjectCollection.Add(t4);
 }
Esempio n. 4
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        public static void ServerInitialize(BigShip obj, Vector2 position, Vector2 velocity, ControlState controller1, ControlState controller2, ControlState controller3, ControlState controller4)
        {
            Ship.ServerInitialize(obj, position, velocity, 0, 500, 600, 300, 0.5f, controller1);
            Turret t = new Turret(obj.Game);

            Turret.ServerInitialize(t, obj, new Vector2(119, 95) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(Math.PI / 2), (float)(Math.PI / 3), controller2);
            Turret t2 = new Turret(obj.Game);

            Turret.ServerInitialize(t2, obj, new Vector2(119, 5) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(-Math.PI / 2), (float)(Math.PI / 3), controller3);
            Turret t3 = new Turret(obj.Game);

            Turret.ServerInitialize(t3, obj, new Vector2(145, 50) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(0), (float)(Math.PI / 3), controller1);
            Turret t4 = new Turret(obj.Game);

            Turret.ServerInitialize(t4, obj, new Vector2(20, 50) - TextureLoader.GetTexture("Ship").CenterOfMass, (float)(-Math.PI), (float)(Math.PI / 3), controller4);
            obj.Game.GameObjectCollection.Add(t);
            obj.Game.GameObjectCollection.Add(t2);
            obj.Game.GameObjectCollection.Add(t3);
            obj.Game.GameObjectCollection.Add(t4);
        }
        public static BigShip BigShipFactory(ServerGame game)
        {
            GoodAI controller1 = new GoodAI(game);
            GoodGunnerAI controller2 = new GoodGunnerAI(game);
            GoodGunnerAI controller3 = new GoodGunnerAI(game);
            GoodGunnerAI controller4 = new GoodGunnerAI(game);

            BigShip ship = new BigShip(game);
            BigShip.ServerInitialize(ship, Utils.RandomUtils.RandomVector2(new Vector2(500))+game.WorldSize / 2, new Vector2(0, 0),
                controller1,
                controller2,
                controller3,
                controller4);

            game.GameObjectCollection.Add(ship);
            controller1.Focus = ship;
            controller1.TargetPosition = ship.Position;
            controller2.Focus = ship;
            controller3.Focus = ship;
            controller4.Focus = ship;
            return ship;
        }
Esempio n. 6
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        public static BigShip BigShipFactory(ServerGame game)
        {
            GoodAI       controller1 = new GoodAI(game);
            GoodGunnerAI controller2 = new GoodGunnerAI(game);
            GoodGunnerAI controller3 = new GoodGunnerAI(game);
            GoodGunnerAI controller4 = new GoodGunnerAI(game);

            BigShip ship = new BigShip(game);

            BigShip.ServerInitialize(ship, Utils.RandomUtils.RandomVector2(new Vector2(500)) + game.WorldSize / 2, new Vector2(0, 0),
                                     controller1,
                                     controller2,
                                     controller3,
                                     controller4);

            game.GameObjectCollection.Add(ship);
            controller1.Focus          = ship;
            controller1.TargetPosition = ship.Position;
            controller2.Focus          = ship;
            controller3.Focus          = ship;
            controller4.Focus          = ship;
            return(ship);
        }