//LoadXboxPlayerInputs() #if XBOX private IPlayerInput[] LoadXboxPlayerInputs() { IPlayerInput[] playerInputs = new IPlayerInput[4]; XmlDocument configDocument = new XmlDocument(); configDocument.Load(".//Config//XBOXconfig.xml"); XmlNodeList inputNodes = configDocument.SelectNodes("/config/input"); try { for (int i = 0; i < playerInputs.Length; i++) { XmlNode inputNode = inputNodes[i]; float scrollSpeed = float.Parse(inputNode.Attributes["scrollSpeed"].Value); playerInputs[i] = new GamepadInput(UtilityMethods.NumToEnum <PlayerIndex>(i), scrollSpeed); } return(playerInputs); } catch (Exception ex) { throw; } }
private IPlayerInput[] LoadPCPlayerInputs() { IPlayerInput[] playerInputs = new IPlayerInput[4]; XmlDocument configDocument = new XmlDocument(); configDocument.Load(".//Config//PCconfig.xml"); XmlNodeList inputNodes = configDocument.SelectNodes("/config/input"); try { for (int i = 0; i < playerInputs.Length; i++) { XmlNode inputNode = inputNodes[i]; string activeInputAttribute = inputNode.Attributes["activeInput"].Value; float scrollSpeed; if (String.Compare(activeInputAttribute, "Keyboard", true) == 0) { scrollSpeed = float.Parse(inputNode.Attributes["scrollSpeed"].Value); playerInputs[i] = new KeyboardInput(scrollSpeed); } else if (String.Compare(activeInputAttribute, "Wiimote", true) == 0) { //if we have Wiimote, Mouse, Wiimote, //the last Wiimote is player 3 but Wiimote index 1. int numWiimotePlayers = 0; foreach (IPlayerInput input in playerInputs) { if (input is WiiInput) { numWiimotePlayers += 1; } } playerInputs[i] = new WiiInput(numWiimotePlayers); } else if (String.Compare(activeInputAttribute, "Mouse", true) == 0) { playerInputs[i] = new MouseInput(); } else { //if we have Gamepad, Mouse, Gamepad //the last Gamepad is player 3 but Gamepad PlayerIndex.Two. int numGamepadPlayers = 0; foreach (IPlayerInput input in playerInputs) { if (input is GamepadInput) { numGamepadPlayers += 1; } } scrollSpeed = float.Parse(inputNode.Attributes["scrollSpeed"].Value); playerInputs[i] = new GamepadInput(UtilityMethods.NumToEnum <PlayerIndex>(numGamepadPlayers), scrollSpeed); } } return(playerInputs); } catch (Exception ex) { throw; } }