public void Start() { /*Plane groundPlane = (Plane) GameObject.FindObjectOfType(typeof(Plane)); * if (groundPlane == null) Debug.LogError("Plane not found. Please add a plane mesh to your stage prefab!");*/ groundLayer = LayerMask.NameToLayer("Ground"); groundMask = 1 << groundLayer; myControlsScript = GetComponent <ControlsScript>(); character = myControlsScript.character; myHitBoxesScript = character.GetComponent <HitBoxesScript>(); myMoveSetScript = character.GetComponent <MoveSetScript>(); appliedGravity = myControlsScript.myInfo.physics.weight * UFE.config.gravity; walkSpeed = myControlsScript.myInfo.physics.walkSpeed; runSpeed = myControlsScript.myInfo.physics.runSpeed; }
// Use this for initialization void Start() { //inputReferences = UFE.inputConfig.inputReferences; myPhysicsScript = GetComponent <PhysicsScript>(); if (gameObject.name == "Player1") { myInfo = (CharacterInfo)Instantiate(UFE.config.player1Character); inputReferences = UFE.config.player1_Inputs; opponent = GameObject.Find("Player2"); } else { myInfo = (CharacterInfo)Instantiate(UFE.config.player2Character); inputReferences = UFE.config.player2_Inputs; opponent = GameObject.Find("Player1"); } character = (GameObject)Instantiate(myInfo.characterPrefab); character.transform.parent = transform; character.AddComponent <MoveSetScript>(); myHitBoxesScript = character.GetComponent <HitBoxesScript>(); myMoveSetScript = character.GetComponent <MoveSetScript>(); }
void Start() { controlsScript = transform.parent.gameObject.GetComponent <ControlsScript>(); myMoveSetScript = GetComponent <MoveSetScript>(); detect3dHits = UFE.config.detect3D_Hits; foreach (HitBox hitBox in hitBoxes) { hitBox.storedRadius = hitBox.radius; } foreach (MoveInfo move in myMoveSetScript.moves) { foreach (InvincibleBodyParts invBodyPart in move.invincibleBodyParts) { List <HitBox> invHitBoxes = new List <HitBox>(); foreach (BodyPart bodyPart in invBodyPart.bodyParts) { foreach (HitBox hitBox in hitBoxes) { if (bodyPart == hitBox.bodyPart) { invHitBoxes.Add(hitBox); break; } } } invBodyPart.hitBoxes = invHitBoxes.ToArray(); } foreach (HitBox hitBox in hitBoxes) { if (move.blockableArea.bodyPart == hitBox.bodyPart) { move.blockableArea.position = hitBox.position; break; } } foreach (Hit hit in move.hits) { foreach (HitBox hitBox in hitBoxes) { if (hit.pullEnemyIn.characterBodyPart == hitBox.bodyPart) { hit.pullEnemyIn.position = hitBox.position; break; } } foreach (HurtBox hurtBox in hit.hurtBoxes) { foreach (HitBox hitBox in hitBoxes) { if (hurtBox.bodyPart == hitBox.bodyPart) { hurtBox.position = hitBox.position; break; } } } } foreach (Projectile projectile in move.projectiles) { foreach (HitBox hitBox in hitBoxes) { if (projectile.bodyPart == hitBox.bodyPart) { projectile.position = hitBox.position; } } } } }