Esempio n. 1
0
        static void Main(string[] args)
        {
            var tele = new Guitar("Suhr", "Classic T")
            {
                NumberOfFrets = 22,
                IsSolidBody   = true
            };
            var acoustic = new Guitar("Yamaha", "Acoustic")
            {
                NumberOfFrets = 22,
                IsSolidBody   = false
            };
            var attaboy = new Bar("Spicy Margarita", "Attaboy")
            {
                MilesFromHome = 22,
                IsSpeakeasy   = true
            };
            var pattersonHouse = new Bar("Old Fashioned", "Patterson House")
            {
                MilesFromHome = 20,
                IsSpeakeasy   = true
            };
            var smokey       = new Pet("Smokey", "Cat", 10);
            var razz         = new Pet("Razz", "Dog", 20);
            var nashville    = new City("Nashville");
            var jacksonville = new City("Jacksonville");

            tele.Shred();
            tele.CheckOutMyAxe();
            acoustic.Shred();
            acoustic.CheckOutMyAxe();
            nashville.ComeVisit();
            nashville.Directions("36.1627° N, 86.7816° W");
            jacksonville.ComeVisit();
            jacksonville.Directions("30.3322° N, 81.6557° W");
            smokey.Yell("MEOW");
            smokey.PeaceOut();
            razz.Yell("ARFFFFF");
            razz.PeaceOut();
            attaboy.ServeDranks();
            attaboy.CallACab();
            pattersonHouse.ServeDranks();
            pattersonHouse.CallACab();

            attaboy.DuhItsMyFavorite();
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var dino = new Dog
            {
                Breed  = "goldendoodle",
                Weight = 75,
            };

            var sweetpea = new Dog
            {
                Breed  = "bichon frise",
                Weight = 11,
            };

            var kit1 = new Drums
            {
                Brand  = "Gretsch",
                Pieces = 8,
            };

            var kit2 = new Drums
            {
                Brand  = "Tama",
                Pieces = 4,
            };

            var guitar1 = new Guitar
            {
                Brand = "Ibanez",
                Color = "exotic wood"
            };

            var guitar2 = new Guitar
            {
                Brand = "Gibson",
                Color = "red"
            };

            var food1 = new JunkFood
            {
                Name     = "pizza",
                Calories = 1200,
            };

            var food2 = new JunkFood
            {
                Name     = "burger",
                Calories = 900,
            };

            Console.WriteLine($"Dino is a {dino.Breed}.");
            Console.WriteLine($"He is {dino.Weight}lbs.");
            dino.Sit();
            dino.PlayDead();

            Console.WriteLine($"Sweet Pea is a {sweetpea.Breed}.");
            Console.WriteLine($"She is {sweetpea.Weight}lbs.");
            sweetpea.Sit();
            sweetpea.PlayDead();

            Console.WriteLine($"This is my {kit1.Pieces} piece {kit1.Brand} kit.");
            kit1.Tune();
            kit1.Play();

            Console.WriteLine($"This is my {kit2.Pieces} piece {kit1.Brand} kit.");
            kit2.Tune();
            kit2.Play();

            Console.WriteLine($"This is my {guitar1.Color} {guitar1.Brand} guitar.");
            guitar1.Tune();
            guitar1.Shred();

            Console.WriteLine($"This is my {guitar2.Color} {guitar2.Brand} guitar.");
            guitar2.Tune();
            guitar2.Shred();

            Console.WriteLine($"I'm going to make a {food1.Calories} calorie {food1.Name}");
            food1.MakeFood();
            food1.EatFood();

            Console.WriteLine($"I'm going to make a {food2.Calories} calorie {food2.Name}");
            food2.MakeFood();
            food2.EatFood();

            Console.ReadLine();
        }