private void ShuffleUnits() { ShuffleHelper.ShuffleList(Units); }
public void GetAndShuffleNullTile(MapScript where) { NullTileLocs.Clear(); NullTileLocs.AddRange(where.MapNullTileLocs.ToArray()); ShuffleHelper.ShuffleList(NullTileLocs); }
private void ShuffleUnits() { ShuffleHelper.ShuffleList(Units); }
public void GetAndShuffleNullTile(MapScript where) { NullTileLocs.Clear(); NullTileLocs.AddRange(where.MapNullTileLocs.ToArray()); ShuffleHelper.ShuffleList(NullTileLocs); }