Esempio n. 1
0
        private static void CreateImage()
        {
            GameObject imageObject    = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Image");
            var        imageComponent = imageObject.AddComponent <Image>();

            imageComponent.raycastTarget = false;
            Selection.activeGameObject   = imageObject;
        }
Esempio n. 2
0
        private static void CreateToggle()
        {
            GameObject toggleObject    = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Toggle");
            var        imageComponent  = toggleObject.AddComponent <Image>();
            var        toggleComponent = toggleObject.AddComponent <Toggle>();

            toggleComponent.transition = Selectable.Transition.None;
            toggleComponent.graphic    = imageComponent;
            toggleComponent.isOn       = true;
            Selection.activeGameObject = toggleObject;
        }
Esempio n. 3
0
        private static void CreateVerticalScrollView()
        {
            // 初期化
            GameObject scrollView          = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("ScrollView");
            var        scrollRectComponent = scrollView.AddComponent <ScrollRect>();

            GameObject viewport = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Viewport");

            viewport.transform.SetParent(scrollView.transform, false);

            GameObject content = ExpansionToolUI.CreateEmptyUIObjectInSelectObject("Content");

            content.transform.SetParent(viewport.transform, false);

            // 必要内容の追加
            scrollView.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 0);
            scrollView.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 1);
            scrollView.GetComponent <RectTransform>().sizeDelta = new Vector2(300f, 0f);
            scrollRectComponent.horizontal = false;

            viewport.GetComponent <RectTransform>().anchorMin = new Vector2(0, 0);
            viewport.GetComponent <RectTransform>().anchorMax = new Vector2(1, 1);
            viewport.GetComponent <RectTransform>().sizeDelta = new Vector2(0, 0);
            viewport.AddComponent <RectMask2D>();

            var scrollViewImageComponet = scrollView.AddComponent <Image>();

            scrollViewImageComponet.color = new Color(1.0f, 1.0f, 1.0f, 0.7f);
            scrollRectComponent.content   = content.GetComponent <RectTransform>();
            scrollRectComponent.viewport  = viewport.GetComponent <RectTransform>();

            var viewportImageComponet = viewport.AddComponent <Image>();

            viewportImageComponet.color = new Color(1.0f, 1.0f, 1.0f, 0f);

            content.GetComponent <RectTransform>().anchorMin = new Vector2(0.5f, 1);
            content.GetComponent <RectTransform>().anchorMax = new Vector2(0.5f, 1);
            content.GetComponent <RectTransform>().pivot     = new Vector2(0.5f, 1);

            content.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, 0);
            var verticalLayoutGroup = content.AddComponent <VerticalLayoutGroup>();

            verticalLayoutGroup.spacing = 50;

            var contentSizeFitter = content.AddComponent <ContentSizeFitter>();

            contentSizeFitter.verticalFit = ContentSizeFitter.FitMode.PreferredSize;

            Selection.activeGameObject = content;
        }