//=========================================================================================== /** * @brief * *********************************************************************************************/ public void EndPreview() { MxMPreviewScene.EndPreview(); m_previewActive = false; m_previewBlendSpace = null; if (m_blendWeights != null) { m_blendWeights.Clear(); } }
//=========================================================================================== /** * @brief * *********************************************************************************************/ public void BeginPreview() { List <AnimationClip> clips = m_data.Clips; GameObject prefab = m_data.TargetPrefab; if (clips == null || clips.Count == 0 || prefab == null) { m_previewActive = false; return; } MxMPreviewScene.BeginPreview(this); MxMPreviewScene.SetPreviewObject(prefab); m_previewActive = true; }