Esempio n. 1
0
        public float GetSpeedMod(float a_startTime, MotionTimingPresets a_presets, IMxMAnim a_mxmAnim)
        {
            MotionPreset motionDef = null;

            if (a_presets != null)
                motionDef = a_presets.GetDefenition(MotionPresetId);

            if (motionDef == null || !UsePresets) //Raw
            {
                switch (ModType)
                {
                    case EMotionModType.PlaybackSpeed:
                        {
                            return 1f / RawModValue;
                        }
                    case EMotionModType.Duration:
                        {
                            return RawModValue / ((EndTime - a_startTime));
                        }
                    case EMotionModType.LinearSpeed:
                        {
                            if (a_mxmAnim != null)
                            {
                                float averageSpeedOriginal = a_mxmAnim.GetAverageRootSpeed(a_startTime, EndTime);

                                return averageSpeedOriginal / RawModValue;
                            }

                            return 1f / RawModValue;
                        }
                }
            }
            else //from Database
            {
                switch (motionDef.MotionType)
                {
                    case EMotionModType.PlaybackSpeed:
                        {
                            return 1f / motionDef.MotionTiming;
                        }
                    case EMotionModType.Duration:
                        {
                            return motionDef.MotionTiming / (EndTime - a_startTime);
                        }
                    case EMotionModType.LinearSpeed:
                        {
                            if (a_mxmAnim != null)
                            {
                                float averageSpeedOriginal = a_mxmAnim.GetAverageRootSpeed(a_startTime, EndTime);

                                return averageSpeedOriginal / motionDef.MotionTiming;
                            }

                            return 1f / motionDef.MotionTiming;
                        }
                }
            }
            return RawModValue;
        }
        //============================================================================================

        /**
         *  @brief
         *
         *********************************************************************************************/
        public void AddDefenition(string a_name, float a_timing, EMotionModType a_motionType)
        {
            MotionPreset newDefenition = new MotionPreset(a_name, a_timing, a_motionType);

            m_defenitions.Add(newDefenition);

            EditorUtility.SetDirty(this);
        }
        //============================================================================================

        /**
         *  @brief
         *
         *********************************************************************************************/
        public void RemoveDefenition(MotionPreset a_defenition)
        {
            m_defenitions.Remove(a_defenition);

            EditorUtility.SetDirty(this);
        }