Esempio n. 1
0
        // From a Game object, and the current user, construct the information needed
        // to render a particular play layout for a user's game.
        public GameModel(Game gameIn, UserProfile currentUserIn)
        {
            game = gameIn;
            currentUser = currentUserIn;

            // Find out the Player object and
            // playerId of the current user
            int playerId = 0;
            bool found = false;
            int index = 0;
            int indexOfCurrentPlayer = 0;
            while (! found)
            {
                Player player = game.Players[index];
                if (player.UserId == currentUser.UserId)
                {
                    playerId = player.PlayerId;
                    indexOfCurrentPlayer = index;
                    found = true;
                }
                index++;
            }
            if (!found)
                throw new InvalidOperationException();

            currentPlayer = game.Players[indexOfCurrentPlayer];
            userPlayerId = playerId;
        }
Esempio n. 2
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 // Create a brand new game given an array of user profiles who
 // will be the players.
 public static GameModel NewGame(UserProfile[] playerProfiles)
 {
     Player[] players = new Player[2];
     int count = 0;
     foreach (UserProfile profile in playerProfiles)
     {
         players[count++] = Player.FindOrCreate(profile.UserId, profile.UserName);
     }
     Game game = new Game(players);
     game.StartGame();
     return new GameModel(game, playerProfiles[0]);
 }
Esempio n. 3
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 public PlayerModel(UserProfile userProfile)
 {
     Profile = userProfile;
     player = Player.FindOrCreate(userProfile.UserId, userProfile.UserName);
 }
Esempio n. 4
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 // Retrieves a game already in progress.
 public static GameModel GetByID(int id, UserProfile currentUser)
 {
     Game game = new Game(id);
     return new GameModel(game, currentUser);
 }