Esempio n. 1
0
 public virtual void OnBeginDrag(PointerEventData eventData)
 {
     nowSlot = transform.parent.GetComponent <MSlot>();
     if (transform != null)
     {
         GetComponent <CanvasGroup>().blocksRaycasts = false;
         isFindSlot = false;
         //rect.position = eventData.position;
         transform.SetParent(canvas);
     }
 }
Esempio n. 2
0
        /*
         * /// <summary>
         * ///
         * /// </summary>
         * /// <param name="_item">指向的item</param>
         * protected virtual void Exchange1(MItem _item)
         * {
         *  //MSlot slot = _item.nowSlot.GetComponent<MSlot>();
         *  if (isEmpty)
         *  {
         *      // 赋值slot信息
         *      // ItemID, itemChild, ItemNum
         *      MSlot slot = _item.nowSlot.GetComponent<MSlot>();
         *      ItemID = slot.ItemID;
         *      ItemChild = slot.ItemChild;
         *
         *      //ItemData date = slot.iten
         *      // 清除该item父slot的信息
         *      slot.ItemID = -1;
         *      slot.ItemChild = null;
         *      slot.isEmpty = true;
         *      // 交换位置改写item信息
         *      _item.transform.parent = transform;
         *      //_item.transform.SetSiblingIndex(0);
         *      _item.transform.localPosition = Vector2.zero;
         *      _item.isFindSlot = true;
         *      _item.nowSlot = this;
         *      _item.nowSlot.isEmpty = false;
         *  }
         *  else
         *  {
         *      // 交换
         *      // ItemID, itemChild, ItemNum
         *      // 1 保存pointerDrag的当前格子三个信息
         *      MSlot pointerSlot = _item.nowSlot.GetComponent<MSlot>();
         *      int Pid = pointerSlot.ItemID;
         *      Transform Pitemchild = pointerSlot.ItemChild;
         *      // 防止执行item的itemDragEnter函数
         *      _item.isFindSlot = true;
         *      // 2 交换item
         *      // 将当前slot的item交给PointerItem的slot -信息
         *      pointerSlot.ItemID = ItemID;
         *      pointerSlot.ItemChild = ItemChild;
         *      pointerSlot.isEmpty = false;
         *      // item位置
         *      ItemChild.transform.SetParent(pointerSlot.transform);
         *      //ItemChild.transform.SetSiblingIndex(0);
         *      ItemChild.transform.localPosition = Vector2.zero;
         *      //isEmpty = false;
         *      // item.nowSlot
         *      ItemChild.GetComponent<MItem>().nowSlot = this;
         *      Debug.Log(pointerSlot.transform.GetSiblingIndex());
         *      // 3 将拖拽的item赋值给当前slot
         *      // 信息
         *      ItemID = Pid;
         *      ItemChild = Pitemchild;
         *      // item 位置
         *      _item.transform.SetParent(transform);
         *      _item.transform.SetSiblingIndex(0);
         *      _item.transform.localPosition = Vector2.zero;
         *      //item.nowSLot
         *      _item.nowSlot = this;
         *      _item.nowSlot.GetComponent<MSlot>().isEmpty = false;
         *  }
         *
         *  OnExcange();
         * }
         */

        public void Exchange(MItem _item)
        {
            if (!CanInteractive)
            {
                return;
            }
            if (isEmpty)
            {
                // 赋值slot信息
                // ItemID, itemChild, ItemNum
                MSlot slot = _item.nowSlot;
                ItemID    = slot.ItemID;
                ItemChild = slot.ItemChild;

                // 清除该item父slot的信息
                slot.ItemID    = -1;
                slot.ItemChild = null;
                //slot.ItemNum = 0;
                slot.isEmpty = true;
                // 交换位置改写item信息

                _item.transform.parent        = transform;
                _item.transform.localPosition = Vector2.zero;
                _item.nowSlot    = this;
                _item.isFindSlot = true;
                isEmpty          = false;

                // 事件
                slot.OnItemRemove.Invoke(slot, _item);
                OnItemAdd.Invoke(this, _item);
            }
            else
            {
                // 交换
                // ItemID, itemChild, ItemNum
                // 1 保存pointerDrag的当前格子三个信息
                MSlot     pointerSlot = _item.nowSlot.GetComponent <MSlot>();
                int       Pid         = pointerSlot.ItemID;
                Transform Pitemchild  = pointerSlot.ItemChild;



                // 防止执行item的itemDragEnter函数
                _item.isFindSlot = true;
                // 2 交换item
                // 将当前slot的item交给PointerItem的slot -信息
                pointerSlot.ItemID    = ItemID;
                pointerSlot.ItemChild = ItemChild;
                pointerSlot.isEmpty   = false;

                // item位置
                ItemChild.transform.SetParent(pointerSlot.transform);
                ItemChild.transform.SetSiblingIndex(0);
                ItemChild.transform.localPosition = Vector2.zero;
                // item.nowSlot
                ItemChild.GetComponent <MItem>().nowSlot = this;
                //Debug.Log(pointerSlot.transform.GetSiblingIndex());
                // 3 将拖拽的item赋值给当前slot
                // 信息
                ItemID    = Pid;
                ItemChild = Pitemchild;
                //ItemNum = Pitmenum;
                isEmpty = false;

                // item 位置
                _item.transform.SetParent(transform);
                _item.transform.SetSiblingIndex(0);
                _item.transform.localPosition = Vector2.zero;
                //item.nowSLot
                _item.nowSlot = this;

                // 事件
                pointerSlot.OnItemRemove.Invoke(pointerSlot, pointerSlot.ItemChild.GetComponent <MItem>());
                pointerSlot.OnItemAdd.Invoke(pointerSlot, ItemChild.GetComponent <MItem>());
                OnItemRemove.Invoke(this, ItemChild.GetComponent <MItem>());
                OnItemAdd.Invoke(this, pointerSlot.ItemChild.GetComponent <MItem>());
            }
        }
Esempio n. 3
0
 protected virtual void Start()
 {
     canvas  = GameObject.Find("UICanvas").transform;
     nowSlot = transform.parent.GetComponent <MSlot>();
 }