Esempio n. 1
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 /// <summary>
 /// Constructor taking a ModKey and ID as separate parameters
 /// </summary>
 /// <param name="modKey">ModKey to use</param>
 /// <param name="id">Record ID to use.  Must be less than 0x00FFFFFF.</param>
 /// <exception cref="ArgumentException">ID needs to contain no data in upper two bytes, or it will throw.</exception>
 public FormKey(ModKey modKey, uint id)
 {
     this.ModKey = modKey;
     this.ID     = id & 0xFFFFFF;
 }
Esempio n. 2
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        static Implicits()
        {
            #region Oblivion
            var oblivionBaseMasters = new List <ModKey>()
            {
                "Oblivion.esm",
                "Knights.esp",
                "DLCShiveringIsles.esp",
                "DLCBattlehornCastle.esp",
                "DLCHorseArmor.esp",
                "DLCOrrery.esp",
                "DLCFrostcrag.esp",
                "DLCThievesDen.esp",
                "DLCMehrunesRazor.esp",
                "DLCVileLair.esp",
                "DLCSpellTomes.esp",
            };
            Oblivion = new ImplicitRegistration(
                GameRelease.Oblivion,
                BaseMasters: new ImplicitModKeyCollection(oblivionBaseMasters),
                Listings: new ImplicitModKeyCollection(Array.Empty <ModKey>()),
                RecordFormKeys: Array.Empty <FormKey>());
            #endregion

            #region Skyrim
            var skyrimModKey      = ModKey.FromNameAndExtension("Skyrim.esm");
            var skyrimBaseMasters = new ImplicitModKeyCollection(new ModKey[]
            {
                skyrimModKey,
                "Update.esm",
                "Dawnguard.esm",
                "HearthFires.esm",
                "Dragonborn.esm",
            });
            var enderal = ModKey.FromFileName("Enderal - Forgotten Stories.esm");
            SkyrimLE = new ImplicitRegistration(
                GameRelease.SkyrimLE,
                BaseMasters: skyrimBaseMasters,
                Listings: skyrimBaseMasters,
                RecordFormKeys: new HashSet <FormKey>()
            {
                // Actor Value Information
                skyrimModKey.MakeFormKey(0x3F5),
                skyrimModKey.MakeFormKey(0x5E0),
                skyrimModKey.MakeFormKey(0x5E1),
                skyrimModKey.MakeFormKey(0x5E6),
                skyrimModKey.MakeFormKey(0x5EA),
                skyrimModKey.MakeFormKey(0x5EE),
                skyrimModKey.MakeFormKey(0x5EF),
                skyrimModKey.MakeFormKey(0x5FC),
                skyrimModKey.MakeFormKey(0x60B),
                skyrimModKey.MakeFormKey(0x62F),
                skyrimModKey.MakeFormKey(0x63C),
                skyrimModKey.MakeFormKey(0x644),
                skyrimModKey.MakeFormKey(0x647),
                skyrimModKey.MakeFormKey(0x648),
                skyrimModKey.MakeFormKey(0x649),

                // Body Part Data
                skyrimModKey.MakeFormKey(0x1C),

                // Eyes
                skyrimModKey.MakeFormKey(0x1A),

                // Globals
                skyrimModKey.MakeFormKey(0x63),

                // Image Space Adapter
                skyrimModKey.MakeFormKey(0x164),
                skyrimModKey.MakeFormKey(0x166),

                // Impact Data Set
                skyrimModKey.MakeFormKey(0x276),

                // Player Reference
                skyrimModKey.MakeFormKey(0x14),

                // Texture Set
                skyrimModKey.MakeFormKey(0x28),
            });
            EnderalLE = SkyrimLE with {
                BaseMasters = new ImplicitModKeyCollection(SkyrimLE.Listings.And(enderal))
            };
            SkyrimSE = SkyrimLE with {
                GameRelease = GameRelease.SkyrimSE
            };
            EnderalSE = SkyrimSE with {
                BaseMasters = new ImplicitModKeyCollection(SkyrimSE.Listings.And(enderal))
            };
            SkyrimVR = SkyrimSE with
            {
                GameRelease = GameRelease.SkyrimVR,
                BaseMasters = new ImplicitModKeyCollection(SkyrimSE.BaseMasters.And("SkyrimVR.esm")),
                Listings    = new ImplicitModKeyCollection(SkyrimSE.Listings.And("SkyrimVR.esm")),
            };
            #endregion

            #region Fallout4
            var falloutBaseMasters = new HashSet <ModKey>()
            {
                "Fallout4.esm",
                "DLCRobot.esm",
                "DLCworkshop01.esm",
                "DLCCoast.esm",
                "DLCworkshop02.esm",
                "DLCworkshop03.esm",
                "DLCNukaWorld.esm",
            };
            Fallout4 = new ImplicitRegistration(
                GameRelease.Fallout4,
                BaseMasters: new ImplicitModKeyCollection(falloutBaseMasters),
                Listings: new ImplicitModKeyCollection(falloutBaseMasters),
                RecordFormKeys: new HashSet <FormKey>()
            {
                // ToDo
            });
            #endregion
        }
Esempio n. 3
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 public ModPath(ModKey modKey, FilePath path)
 {
     ModKey = modKey;
     Path   = path;
 }
Esempio n. 4
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 public bool TryGetModKey([MaybeNullWhen(false)] out ModKey modKey)
 {
     modKey = this.FormKey.ModKey;
     return(true);
 }