Esempio n. 1
0
        // Checks for an existing library, if none exists create folders and call library gen method, if one does exist then it loads it up.
        private async Task <string> DoLibraryCheck()
        {
            bool isEmpty = !Directory.EnumerateFiles(ConfigClass.appLibraryFolder).Any(); // Checks if there are any libraries currently stored locally

            // If no local library exists, generate a new one via user input.
            if (isEmpty)
            {
                lblStatus.Content = "Library not found - Please select a root folder for your music.";
                MusickInputLibraryLocation folderSelectDialog = new MusickInputLibraryLocation();
                folderSelectDialog.Owner = this;
                if (folderSelectDialog.ShowDialog() == true)
                {
                    selectedFolder = folderSelectDialog.lblSelectedFolder.Content.ToString();
                    folderSelectDialog.Close();
                    MusickInputLibraryName libraryNameDialog = new MusickInputLibraryName();
                    libraryNameDialog.Owner = this;
                    // Show testDialog as a modal dialog and determine if true.
                    if (libraryNameDialog.ShowDialog() == true)
                    {
                        this.libraryName = libraryNameDialog.txtLibraryName.Text + ".txt"; // Read the contents of testDialog's TextBox.
                    }
                    lblStatus.Content = "Generating library from selected folder...";
                    await DoGenerateLibrary(selectedFolder);

                    return("Library not found - Generating from path...");
                }

                // If user somehow manages to dodge the dialog, this error will show (highly unlikely, but whatever)
                else
                {
                    System.Windows.MessageBox.Show("You must select a library location!");
                    this.Close();
                    return("No Folder selected.");
                }
            }

            // If one exists, load the library.
            else
            {
                lblStatus.Content = "Library found - Loading Library...";
                await Task.Delay(800);
                await DoLoadLibrary();

                return("Library Found...");
            }
        }
Esempio n. 2
0
        // Checks for an existing library, if none exists create folders and call library gen method, if one does exist then it loads it up.
        private async Task<string> DoLibraryCheck()
        {
            bool isEmpty = !Directory.EnumerateFiles(ConfigClass.appLibraryFolder).Any(); // Checks if there are any libraries currently stored locally

            // If no local library exists, generate a new one via user input.
            if (isEmpty)
            {
                lblStatus.Content = "Library not found - Please select a root folder for your music.";
                MusickInputLibraryLocation folderSelectDialog = new MusickInputLibraryLocation();
                folderSelectDialog.Owner = this;
                if (folderSelectDialog.ShowDialog() == true)
                {
                    selectedFolder = folderSelectDialog.lblSelectedFolder.Content.ToString();
                    folderSelectDialog.Close();
                    MusickInputLibraryName libraryNameDialog = new MusickInputLibraryName();
                    libraryNameDialog.Owner = this;
                    // Show testDialog as a modal dialog and determine if true.
                    if (libraryNameDialog.ShowDialog() == true)
                    {                       
                        this.libraryName = libraryNameDialog.txtLibraryName.Text + ".txt"; // Read the contents of testDialog's TextBox.
                    }                  
                    lblStatus.Content = "Generating library from selected folder...";                                 
                    await DoGenerateLibrary(selectedFolder);
                    return "Library not found - Generating from path...";
                }

                // If user somehow manages to dodge the dialog, this error will show (highly unlikely, but whatever)
                else
                {
                    System.Windows.MessageBox.Show("You must select a library location!");
                    this.Close();
                    return "No Folder selected.";                   
                }
            }

            // If one exists, load the library.
            else
            {
                lblStatus.Content = "Library found - Loading Library...";
                await Task.Delay(800);
                await DoLoadLibrary();
                return "Library Found...";
            }
        }