public override void PostSpawnSetup(bool respawningAfterLoad)
 {
     base.PostSpawnSetup(respawningAfterLoad);
     if (parent.Faction != Faction.OfPlayer && !respawningAfterLoad)
     {
         active = false;
     }
     if (Active)
     {
         PerformanceManager pm = parent.Map.GetComponent <PerformanceManager>();
         pm.RegisterActivatedMusicSpot(this);
     }
 }