public override void PostSpawnSetup(bool respawningAfterLoad) { base.PostSpawnSetup(respawningAfterLoad); if (parent.Faction != Faction.OfPlayer && !respawningAfterLoad) { active = false; } if (Active) { PerformanceManager pm = parent.Map.GetComponent <PerformanceManager>(); pm.RegisterActivatedMusicSpot(this); } }