private string GetNoteDispay(int sb, int tl, int t) { // string note_data = this.mm.song.song_blocks[sb].track_lines[tl].GetTrack(t).note.ToString(); SongNote s = this.mm.song.song_blocks[sb].track_lines[tl].track[t]; string note_data = s.note.ToString(); string sound = s.sound.ToString(); //string volume= this.mm.song.song_blocks[sb].track_lines[tl].GetTrack(t).volume.ToString(); if (note_data.Trim() == "") { return("."); } else { return(note_data.PadRight(3) + " " + "1.0 " + sound); } }
public double Update() { double val = 0; //This check to see if we need to progress the song along long time = this.GetMillisecond() - this.last_time; if (time > this.tempo_time_elapse) { this.song.Next_Step(); //Let reset the tempo timer this.last_time = this.GetMillisecond(); } for (int i = 0; i < channel.Length; i++) { SongNote sn = this.song.Get_Current_TrackLine().track[i]; if (this.song.Get_Current_Song_Block().current_track_line != this.channel[i].last_index) { this.channel[i].last_index = this.song.Get_Current_Song_Block().current_track_line; // sn.feq = 300/(this.channel[i].ldata.Length*0.1); if (sn.feq == -1) { sn.feq = this.channel[i].last_feq; } else { this.channel[i].StopNote(); if (sn.note != "") { this.channel[i].last_feq = sn.feq; this.channel[i].PlayNote(sn.feq, sn.volume, sn.sound); } } } val += this.channel[i].Update(); } return((float)val); }