Esempio n. 1
0
        bool WaitForPlayers()
        {
            string[] players = null;

            using (MyServiceClient c = new MyServiceClient(generalData.ServerIP))
            {
                if (State == MusState.FinishGame)
                {
                    return(true);
                }
                players = null;
                while (players?.Length != 4)
                {
                    players = c.GetConnectedUsers(generalData.GameName);
                    if (players?.Length == 4)
                    {
                        State = MusState.MakeTeams;
                    }
                    else
                    {
                        if (Disposing || IsDisposed || State == MusState.FinishGame)
                        {
                            return(false);
                        }
                        Application.DoEvents();
                        Thread.Sleep(1000);
                        Application.DoEvents();
                    }
                }
            }
            return(true);
        }
Esempio n. 2
0
        bool WaitForAllPlayersInNextRound()
        {
            while (true)
            {
                int round = -1;
                using (MyServiceClient c = new MyServiceClient(generalData.ServerIP))
                {
                    if (State == MusState.FinishGame)
                    {
                        return(true);
                    }
                    var musData = c.GetMusData(generalData.GameName, generalData.TeamName, generalData.UserName);
                    foreach (var t in musData.MusTeams)
                    {
                        if (round < 0)
                        {
                            if (t.RoundUserName1 != t.RoundUserName2)
                            {
                                break;
                            }
                            round = t.RoundUserName1;
                        }
                        if (t.RoundUserName1 != round || t.RoundUserName2 != round)
                        {
                            round = -1;
                            break;
                        }
                    }
                }
                if (round > 0)
                {
                    break;
                }
                else
                {
                    if (Disposing || IsDisposed || State == MusState.FinishGame)
                    {
                        return(false);
                    }

                    Application.DoEvents();
                    Thread.Sleep(1000);
                    Application.DoEvents();
                }
            }
            return(true);
        }