Esempio n. 1
0
        public void load(Player p,World m)
        {
            p.cameraPosition = cameraPosition;
            p.worldPosition = worldPosition;
            p.facing = facing;
            p.state = state;
            p.jump = jump;
            p.jumpSpeed = jumpSpeed;
            p.gravity = gravity;
            p.speed = speed;
            p.prevstate = prevstate;
            p.frameSize = frameSize;
            p.currentFrame = currentFrame;

            p.Life = true;

            m.mapX = mapX;
            m.MapW = mapW;
            astral = false;
        }
Esempio n. 2
0
        public void Start(ContentManager ct)
        {
            /*Elementos de los mundos */

            ListMap = new World[2];

            Texture2D tex0 = ct.Load<Texture2D>("in");
            Texture2D tex1 = ct.Load<Texture2D>("Loco_Ground");
            Texture2D tex2 = ct.Load<Texture2D>("ladder2");
            Texture2D tex3 = ct.Load<Texture2D>("ground1");
            Texture2D tex4 = ct.Load<Texture2D>("palanca_Sheet");
            Texture2D tex5 = ct.Load<Texture2D>("Ice_Block");
            Texture2D tex6 = ct.Load<Texture2D>("Pua");
            Texture2D tex7 = ct.Load<Texture2D>("monster-lizard");
            Texture2D tex8 = ct.Load<Texture2D>("Flame");
            Texture2D tex9 = ct.Load<Texture2D>("Door_sheet2");

            List<Texture2D> ListaElem = new List<Texture2D>();

            ListaElem.Add(tex0);
            ListaElem.Add(tex1);
            ListaElem.Add(tex2);
            ListaElem.Add(tex3);
            ListaElem.Add(tex4);
            ListaElem.Add(tex5);
            ListaElem.Add(tex6);
            ListaElem.Add(tex7);
            ListaElem.Add(tex8);
            ListaElem.Add(tex9);

            /*Level  0 */
            int[,] activableElemsMoves = this.LoadMap(0, "Content//activableMoves");
            int[,] activableMap = this.LoadMap(0, "Content//activable");
            int[,] MapWorld = this.LoadMap(0, "Content//map");
            int[,] astralObjects = this.LoadMap(0, "Content//astral");

            World map = new World(MapWorld, astralObjects, activableMap,activableElemsMoves, ListaElem);
            ListMap[0] = map;

            /*Level 1*/
            int[,] activableElemsMoves_1 = this.LoadMap(1, "Content//activableMoves");
            int[,] activableMap_1 = this.LoadMap(1, "Content//activable");
            int[,] MapWorld_1 = this.LoadMap(1, "Content//map");
            int[,] astralObjects_1 = this.LoadMap(1, "Content//astral");

            World map1 = new World(MapWorld_1, astralObjects_1, activableMap_1, activableElemsMoves_1, ListaElem);
            ListMap[1] = map1;
        }
Esempio n. 3
0
        public void save(Player p,World m)
        {
            texture = p.Texture;
            cameraPosition = p.cameraPosition;
            worldPosition = p.worldPosition;
            facing=p.facing;
            state=p.state;
            jump=p.jump;
            jumpSpeed=p.jumpSpeed;
            gravity =p.gravity;
            speed=p.speed;
            prevstate=p.prevstate;
            frameSize=p.frameSize;
            currentFrame =p.currentFrame;

            mapX = m.mapX;
            mapW = m.MapW;

            source = p.source;
            rectangle = p.rectangle;
            astral = true;
        }