public void SendTextMessage(string textMessage)
        {
            var msg = new TextMessage
            {
                message = textMessage,
            };

            msg.channel_id.Add(OurUserState.channel_id);
            msg.actor = ServerSync.session;
            Debug.Log("Now session length = " + msg.session.Count);

            _tcpConnection.SendMessage(MessageType.TextMessage, msg);
        }
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        public void SendTextMessage(string textMessage)
        {
            if (OurUserState == null)
            {
                return;
            }
            var msg = new TextMessage
            {
                Message    = textMessage,
                ChannelIds = new uint[] { OurUserState.ChannelId },
                Actor      = ServerSync.Session
            };

            Debug.Log("Now session length = " + msg.Sessions.Length);

            _tcpConnection.SendMessage(MessageType.TextMessage, msg);
        }
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        internal void SendVoicePacket(byte[] voicePacket)
        {
            if (!_isConnected)
            {
                Debug.LogError("Not yet connected");
                return;
            }
            try
            {
                if (_mumbleClient.UseLocalLoopBack)
                {
                    UnpackOpusVoicePacket(voicePacket, true);
                }
                //Debug.Log("Sending UDP packet! Length = " + voicePacket.Length);

                if (_useTcp)
                {
                    //Debug.Log("Using TCP!");
                    UDPTunnel udpMsg = new UDPTunnel
                    {
                        Packet = voicePacket
                    };
                    _tcpConnection.SendMessage(MessageType.UDPTunnel, udpMsg);
                    return;
                }
                else
                {
                    byte[] encrypted = _cryptState.Encrypt(voicePacket, voicePacket.Length);
                    lock (_sendLock)
                    {
                        _udpClient.Send(encrypted, encrypted.Length);
                    }
                }
                NumPacketsSent++;
            }catch (Exception e)
            {
                Debug.LogError("Error sending packet: " + e);
            }
        }