Esempio n. 1
0
 private static void ToggleConnectToServer(string buttonName)
 {
     if (Client.Instance.isConnected)
     {
         DisconnectFromServer();
         _connectButton.UpdateText("Connect");
     }
     else
     {
         ConnectToServer();
         _connectButton.UpdateText("Disconnect");
     }
 }
        private static void ConnectToServer()
        {
            if (!Client.Instance.isConnected)
            {
                Log("Connecting to Server...");
                ConnectionInfo.UpdateText("Connecting to server...");

                if (_ipInput.GetText() != "")
                {
                    MultiplayerClient.settings.host = _ipInput.GetText();
                }
                if (_portInput.GetText() != "")
                {
                    MultiplayerClient.settings.port = int.Parse(_portInput.GetText());
                }
                if (_usernameInput.GetText() != "")
                {
                    MultiplayerClient.settings.username = _usernameInput.GetText();
                }

                PlayerManager.activeScene = UnityEngine.SceneManagement.SceneManager.GetActiveScene().name;

                _connectRoutine = Client.Instance.StartCoroutine(Connect());

                Log("Connected to Server!");
                ConnectionInfo.UpdateText("Connected to server.");
                ConnectButton.UpdateText("Disconnect");
            }
            else
            {
                Log("Already connected to the server!");
            }
        }
Esempio n. 3
0
        private static void ToggleTeam(string buttonName)
        {
            if (SessionManager.Instance.TeamsEnabled)
            {
                Client.Instance.team++;
                if (Client.Instance.team != 1 && Client.Instance.team != 2 && Client.Instance.team != 3 && Client.Instance.team != 4)
                {
                    Log("Team Was not an known amount");
                    Client.Instance.team = 1;
                }
                Log("Button pressed");
                switch (Client.Instance.team)
                {
                case 1:
                    HeroController.instance.gameObject.GetComponent <tk2dSpriteAnimator>().Sprite.color = Color.red;
                    TeamButton.UpdateText("Red");
                    Log("Red");
                    break;

                case 2:
                    HeroController.instance.gameObject.GetComponent <tk2dSpriteAnimator>().Sprite.color = Color.blue;
                    TeamButton.UpdateText("Blue");
                    Log("blue");
                    break;

                case 3:
                    HeroController.instance.gameObject.GetComponent <tk2dSpriteAnimator>().Sprite.color = Color.yellow;
                    TeamButton.UpdateText("Yellow");
                    Log("yellow");
                    break;

                case 4:
                    HeroController.instance.gameObject.GetComponent <tk2dSpriteAnimator>().Sprite.color = Color.green;
                    TeamButton.UpdateText("Green");
                    Log("green");
                    break;
                }
            }
            if (Client.Instance.isConnected)
            {
                ClientSend.Team(Client.Instance.myId, Client.Instance.team);
            }
        }