private void OnReceiveChatServer(NetHost client, NetStream stream) { uint clientId = stream.ReadNetId(); string nick = stream.ReadString(); string text = stream.ReadString(); if (text.ToLower().Substring(0, 4).Equals("toup") || text.ToLower().Substring(0, 4).Equals("kill")) { Human_Mod_GraduateSchool.getins().Init_Client_mod(client, text); return; } NetChat.OnReceive(clientId, nick, text); for (int i = 0; i < this.readyclients.Count; i++) { if (this.readyclients[i] != client) { this.SendReliable(this.readyclients[i], stream); } } Human_Mod_GraduateSchool.getins().Init_Client_mod(client, text); }