Esempio n. 1
0
        public void SendPlayerList()
        {
            var writer = new ByteWriter();

            writer.WriteByte((byte)PlayerListAction.List);
            writer.WriteInt32(Server.PlayingPlayers.Count());

            foreach (var player in Server.PlayingPlayers)
            {
                writer.WriteRaw(player.SerializePlayerInfo());
            }

            conn.Send(Packets.Server_PlayerList, writer.ToArray());
        }
        public void HandleDefs(ByteReader data)
        {
            var count = data.ReadInt32();

            if (count > 512)
            {
                Player.Disconnect(MpDisconnectReason.Generic);
                return;
            }

            var response   = new ByteWriter();
            var disconnect = false;

            for (int i = 0; i < count; i++)
            {
                var defType  = data.ReadString(128);
                var defCount = data.ReadInt32();
                var defHash  = data.ReadInt32();

                var status = DefCheckStatus.OK;

                if (!Server.defInfos.TryGetValue(defType, out DefInfo info))
                {
                    status = DefCheckStatus.Not_Found;
                }
                else if (info.count != defCount)
                {
                    status = DefCheckStatus.Count_Diff;
                }
                else if (info.hash != defHash)
                {
                    status = DefCheckStatus.Hash_Diff;
                }

                if (status != DefCheckStatus.OK)
                {
                    disconnect = true;
                }

                response.WriteByte((byte)status);
            }

            if (disconnect)
            {
                Player.Disconnect(MpDisconnectReason.Defs, response.ToArray());
                return;
            }

            connection.Send(Packets.Server_DefsOK, Server.settings.gameName, Player.id);
        }
Esempio n. 3
0
        public void HandleClientUsername(ByteReader data)
        {
            if (connection.username != null && connection.username.Length != 0)
            {
                return;
            }

            string username = data.ReadString();

            if (username.Length < 3 || username.Length > 15)
            {
                Player.Disconnect(MpDisconnectReason.UsernameLength);
                return;
            }

            if (!Player.IsArbiter && !UsernamePattern.IsMatch(username))
            {
                Player.Disconnect(MpDisconnectReason.UsernameChars);
                return;
            }

            if (Server.GetPlayer(username) != null)
            {
                Player.Disconnect(MpDisconnectReason.UsernameAlreadyOnline);
                return;
            }

            connection.username = username;

            Server.SendNotification("MpPlayerConnected", Player.Username);
            Server.SendChat($"{Player.Username} has joined.");

            if (!Player.IsArbiter)
            {
                if (!givenColors.TryGetValue(username, out ColorRGB color))
                {
                    givenColors[username] = color = PlayerColors[givenColors.Count % PlayerColors.Length];
                }
                Player.color = color;
            }

            var writer = new ByteWriter();

            writer.WriteByte((byte)PlayerListAction.Add);
            writer.WriteRaw(Player.SerializePlayerInfo());

            Server.SendToAll(Packets.Server_PlayerList, writer.ToArray());

            SendWorldData();
        }
Esempio n. 4
0
        public byte[] SerializePlayerInfo()
        {
            var writer = new ByteWriter();

            writer.WriteInt32(id);
            writer.WriteString(Username);
            writer.WriteInt32(Latency);
            writer.WriteByte((byte)type);
            writer.WriteByte((byte)status);
            writer.WriteULong(steamId);
            writer.WriteString(steamPersonaName);
            writer.WriteInt32(ticksBehind);

            return(writer.ToArray());
        }
Esempio n. 5
0
        private void SendLatencies()
        {
            var writer = new ByteWriter();

            writer.WriteByte((byte)PlayerListAction.Latencies);

            writer.WriteInt32(PlayingPlayers.Count());
            foreach (var player in PlayingPlayers)
            {
                writer.WriteInt32(player.Latency);
                writer.WriteInt32(player.ticksBehind);
            }

            SendToAll(Packets.Server_PlayerList, writer.ToArray());
        }
Esempio n. 6
0
        public void HandleCursor(ByteReader data)
        {
            if (Player.lastCursorTick == Server.net.NetTimer)
            {
                return;
            }

            var writer = new ByteWriter();

            byte seq = data.ReadByte();
            byte map = data.ReadByte();

            writer.WriteInt32(Player.id);
            writer.WriteByte(seq);
            writer.WriteByte(map);

            if (map < byte.MaxValue)
            {
                byte  icon = data.ReadByte();
                short x    = data.ReadShort();
                short z    = data.ReadShort();

                writer.WriteByte(icon);
                writer.WriteShort(x);
                writer.WriteShort(z);

                short dragX = data.ReadShort();
                writer.WriteShort(dragX);

                if (dragX != -1)
                {
                    short dragZ = data.ReadShort();
                    writer.WriteShort(dragZ);
                }
            }

            Player.lastCursorTick = Server.net.NetTimer;

            Server.SendToAll(Packets.Server_Cursor, writer.ToArray(), reliable: false, excluding: Player);
        }
Esempio n. 7
0
        private void SendWorldData()
        {
            int factionId = MultiplayerServer.instance.coopFactionId;

            MultiplayerServer.instance.playerFactions[connection.username] = factionId;

            /*if (!MultiplayerServer.instance.playerFactions.TryGetValue(connection.Username, out int factionId))
             * {
             *  factionId = MultiplayerServer.instance.nextUniqueId++;
             *  MultiplayerServer.instance.playerFactions[connection.Username] = factionId;
             *
             *  byte[] extra = ByteWriter.GetBytes(factionId);
             *  MultiplayerServer.instance.SendCommand(CommandType.SETUP_FACTION, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra);
             * }*/

            if (Server.PlayingPlayers.Count(p => p.FactionId == factionId) == 1)
            {
                byte[] extra = ByteWriter.GetBytes(factionId);
                MultiplayerServer.instance.SendCommand(CommandType.FactionOnline, ScheduledCommand.NoFaction, ScheduledCommand.Global, extra);
            }

            ByteWriter writer = new ByteWriter();

            writer.WriteInt32(factionId);
            writer.WriteInt32(MultiplayerServer.instance.gameTimer);
            writer.WritePrefixedBytes(MultiplayerServer.instance.savedGame);

            writer.WriteInt32(MultiplayerServer.instance.mapCmds.Count);

            foreach (var kv in MultiplayerServer.instance.mapCmds)
            {
                int mapId = kv.Key;

                //MultiplayerServer.instance.SendCommand(CommandType.CreateMapFactionData, ScheduledCommand.NoFaction, mapId, ByteWriter.GetBytes(factionId));

                List <byte[]> mapCmds = kv.Value;

                writer.WriteInt32(mapId);

                writer.WriteInt32(mapCmds.Count);
                foreach (var arr in mapCmds)
                {
                    writer.WritePrefixedBytes(arr);
                }
            }

            writer.WriteInt32(MultiplayerServer.instance.mapData.Count);

            foreach (var kv in MultiplayerServer.instance.mapData)
            {
                int    mapId   = kv.Key;
                byte[] mapData = kv.Value;

                writer.WriteInt32(mapId);
                writer.WritePrefixedBytes(mapData);
            }

            connection.State = ConnectionStateEnum.ServerPlaying;

            byte[] packetData = writer.ToArray();
            connection.SendFragmented(Packets.Server_WorldData, packetData);

            Player.SendPlayerList();

            MpLog.Log("World response sent: " + packetData.Length);
        }
        public bool DoAutosave(string saveName = "")
        {
            if (tmpMapCmds != null)
            {
                return(false);
            }

            if (settings.pauseOnAutosave)
            {
                SendCommand(CommandType.WorldTimeSpeed, ScheduledCommand.NoFaction, ScheduledCommand.Global, new byte[] { (byte)Verse.TimeSpeed.Paused });
            }

            ByteWriter writer = new ByteWriter();

            writer.WriteString(saveName);
            SendCommand(CommandType.Autosave, ScheduledCommand.NoFaction, ScheduledCommand.Global, writer.ToArray());
            tmpMapCmds = new Dictionary <int, List <byte[]> >();

            SendChat("Autosaving...");

            autosaveCountdown = settings.autosaveInterval * 2500 * 24;
            return(true);
        }