Esempio n. 1
0
        public static void TryConnect(IPAddress address, int port)
        {
            EventBasedNetListener listener = new EventBasedNetListener();

            Multiplayer.session = new MultiplayerSession();
            NetManager netClient = new NetManager(listener);

            netClient.Start();
            netClient.ReconnectDelay     = 300;
            netClient.MaxConnectAttempts = 8;

            listener.PeerConnectedEvent += peer =>
            {
                IConnection conn = new MpNetConnection(peer);
                conn.username = Multiplayer.username;
                conn.State    = ConnectionStateEnum.ClientJoining;
                Multiplayer.session.client = conn;

                MpLog.Log("Net client connected");
            };

            listener.PeerDisconnectedEvent += (peer, info) =>
            {
                string reason;

                if (info.AdditionalData.AvailableBytes > 0)
                {
                    reason = info.AdditionalData.GetString();
                }
                else
                {
                    reason = DisconnectReasonString(info.Reason);
                    if (info.SocketErrorCode != SocketError.Success)
                    {
                        reason += ": " + info.SocketErrorCode;
                    }
                }

                Multiplayer.session.disconnectNetReason = reason;

                ConnectionStatusListeners.TryNotifyAll_Disconnected();

                OnMainThread.StopMultiplayer();
                MpLog.Log("Net client disconnected");
            };

            listener.NetworkReceiveEvent += (peer, reader, method) =>
            {
                byte[] data = reader.GetRemainingBytes();
                Multiplayer.HandleReceive(new ByteReader(data), method == DeliveryMethod.ReliableOrdered);
            };

            listener.NetworkErrorEvent += (endpoint, error) =>
            {
                Log.Warning($"Net client error {error}");
            };

            Multiplayer.session.netClient = netClient;
            netClient.Connect(address.ToString(), port, "");
        }
Esempio n. 2
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        public void OnPeerDisconnected(NetPeer peer, DisconnectInfo info)
        {
            var reader = new ByteReader(info.AdditionalData.GetRemainingBytes());

            Multiplayer.session.HandleDisconnectReason((MpDisconnectReason)reader.ReadByte(), reader.ReadPrefixedBytes());

            ConnectionStatusListeners.TryNotifyAll_Disconnected();

            OnMainThread.StopMultiplayer();
            MpLog.Log("Net client disconnected");
        }
Esempio n. 3
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        public static void HandleReceive(ByteReader data, bool reliable)
        {
            try
            {
                Multiplayer.Client.HandleReceive(data, reliable);
            }
            catch (Exception e)
            {
                Log.Error($"Exception handling packet by {Multiplayer.Client}: {e}");

                Multiplayer.session.disconnectInfo.titleTranslated = "MpPacketErrorLocal".Translate();

                ConnectionStatusListeners.TryNotifyAll_Disconnected();
                Multiplayer.StopMultiplayer();
            }
        }
Esempio n. 4
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 public override void StartState()
 {
     connection.Send(Packets.Client_Protocol, MpVersion.Protocol);
     ConnectionStatusListeners.TryNotifyAll_Connected();
 }
Esempio n. 5
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        public ClientJoiningState(IConnection connection) : base(connection)
        {
            connection.Send(Packets.Client_Protocol, MpVersion.Protocol);

            ConnectionStatusListeners.TryNotifyAll_Connected();
        }