ConstructPoint2D() public static method

public static ConstructPoint2D ( double x, double y ) : IPoint
x double
y double
return IPoint
Esempio n. 1
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        public static IGeometry GetExample3()
        {
            const double FromZ = 0;
            const double ToZ   = 9.5;

            //Extrusion: Square Shaped 2D Polygon Extruded To Generate 3D Building Via ConstructExtrudeFromTo()

            IPointCollection polygonPointCollection = new PolygonClass();

            polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-2, 2), ref _missing, ref _missing);
            polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(2, 2), ref _missing, ref _missing);
            polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(2, -2), ref _missing, ref _missing);
            polygonPointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-2, -2), ref _missing, ref _missing);

            IPolygon polygon = polygonPointCollection as IPolygon;

            polygon.Close();

            IGeometry polygonGeometry = polygonPointCollection as IGeometry;

            ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 2
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        public static IGeometry GetExample2()
        {
            const double FromZ = -0.1;
            const double ToZ   = -8;

            //Extrusion: Multiple Point 2D Polyline Extruded To Generate 3D Wall Via ConstructExtrudeFromTo()

            IPointCollection polylinePointCollection = new PolylineClass();

            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-10, -10), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-8, -7), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-5, -5), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3, -2), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, 0), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3, 2), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(5, 5), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(8, 7), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(10, 10), ref _missing, ref _missing);

            IGeometry polylineGeometry = polylinePointCollection as IGeometry;

            ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polylineGeometry);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 3
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        public static IGeometry GetExample9()
        {
            const int    DensificationDivisions = 20;
            const double MaxDeviation           = 0.1;
            const double BaseZ   = 0;
            const double OffsetZ = -7;

            //Extrusion: 3D Polyline Having Vertices With Varying Z Values, Extruded Relative To Existing
            //           Vertex Z Values Via ConstructExtrude()

            IPointCollection polylinePointCollection = new PolylineClass();

            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-10, -10), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, -5), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(0, 5), ref _missing, ref _missing);
            polylinePointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(10, 10), ref _missing, ref _missing);

            IPolyline polyline = polylinePointCollection as IPolyline;

            polyline.Densify(polyline.Length / DensificationDivisions, MaxDeviation);

            IGeometry polylineGeometry = polyline as IGeometry;

            GeometryUtilities.MakeZAware(polylineGeometry);

            Random random = new Random();

            for (int i = 0; i < polylinePointCollection.PointCount; i++)
            {
                IPoint polylinePoint = polylinePointCollection.get_Point(i);

                polylinePointCollection.UpdatePoint(i, GeometryUtilities.ConstructPoint3D(polylinePoint.X, polylinePoint.Y, BaseZ - 2 * Math.Sin(random.NextDouble())));
            }

            ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrude(OffsetZ, polylineGeometry);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 4
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        public static IGeometry GetExample4()
        {
            const double CircleDegrees                   = 360.0;
            const int    CircleDivisions                 = 18;
            const double VectorComponentOffset           = 0.0000001;
            const double InnerBuildingRadius             = 3.0;
            const double OuterBuildingExteriorRingRadius = 9.0;
            const double OuterBuildingInteriorRingRadius = 6.0;
            const double BaseZ          = 0.0;
            const double InnerBuildingZ = 16.0;
            const double OuterBuildingZ = 6.0;

            //Composite: Tall Building Protruding Through Outer Ring-Shaped Building

            IMultiPatch multiPatch = new MultiPatchClass();

            IGeometryCollection multiPatchGeometryCollection = multiPatch as IGeometryCollection;

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions);

            //Inner Building

            IGeometry innerBuildingBaseGeometry = new PolygonClass();

            IPointCollection innerBuildingBasePointCollection = innerBuildingBaseGeometry as IPointCollection;

            //Outer Building

            IGeometry outerBuildingBaseGeometry = new PolygonClass();

            IGeometryCollection outerBuildingBaseGeometryCollection = outerBuildingBaseGeometry as IGeometryCollection;

            IPointCollection outerBuildingBaseExteriorRingPointCollection = new RingClass();

            IPointCollection outerBuildingBaseInteriorRingPointCollection = new RingClass();

            for (int i = 0; i < CircleDivisions; i++)
            {
                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                //Inner Building

                normalVector3D.Magnitude = InnerBuildingRadius;

                IPoint innerBuildingBaseVertexPoint = GeometryUtilities.ConstructPoint2D(originPoint.X + normalVector3D.XComponent,
                                                                                         originPoint.Y + normalVector3D.YComponent);

                innerBuildingBasePointCollection.AddPoint(innerBuildingBaseVertexPoint, ref _missing, ref _missing);

                //Outer Building

                //Exterior Ring

                normalVector3D.Magnitude = OuterBuildingExteriorRingRadius;

                IPoint outerBuildingBaseExteriorRingVertexPoint = GeometryUtilities.ConstructPoint2D(originPoint.X + normalVector3D.XComponent,
                                                                                                     originPoint.Y + normalVector3D.YComponent);

                outerBuildingBaseExteriorRingPointCollection.AddPoint(outerBuildingBaseExteriorRingVertexPoint, ref _missing, ref _missing);

                //Interior Ring

                normalVector3D.Magnitude = OuterBuildingInteriorRingRadius;

                IPoint outerBuildingBaseInteriorRingVertexPoint = GeometryUtilities.ConstructPoint2D(originPoint.X + normalVector3D.XComponent,
                                                                                                     originPoint.Y + normalVector3D.YComponent);

                outerBuildingBaseInteriorRingPointCollection.AddPoint(outerBuildingBaseInteriorRingVertexPoint, ref _missing, ref _missing);
            }

            IPolygon innerBuildingBasePolygon = innerBuildingBaseGeometry as IPolygon;

            innerBuildingBasePolygon.Close();

            IRing outerBuildingBaseExteriorRing = outerBuildingBaseExteriorRingPointCollection as IRing;

            outerBuildingBaseExteriorRing.Close();

            IRing outerBuildingBaseInteriorRing = outerBuildingBaseInteriorRingPointCollection as IRing;

            outerBuildingBaseInteriorRing.Close();
            outerBuildingBaseInteriorRing.ReverseOrientation();

            outerBuildingBaseGeometryCollection.AddGeometry(outerBuildingBaseExteriorRing as IGeometry, ref _missing, ref _missing);
            outerBuildingBaseGeometryCollection.AddGeometry(outerBuildingBaseInteriorRing as IGeometry, ref _missing, ref _missing);

            ITopologicalOperator topologicalOperator = outerBuildingBaseGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch innerBuildingConstructMultiPatch = new MultiPatchClass();

            innerBuildingConstructMultiPatch.ConstructExtrudeFromTo(BaseZ, InnerBuildingZ, innerBuildingBaseGeometry);

            IGeometryCollection innerBuildingMultiPatchGeometryCollection = innerBuildingConstructMultiPatch as IGeometryCollection;

            for (int i = 0; i < innerBuildingMultiPatchGeometryCollection.GeometryCount; i++)
            {
                multiPatchGeometryCollection.AddGeometry(innerBuildingMultiPatchGeometryCollection.get_Geometry(i), ref _missing, ref _missing);
            }

            IConstructMultiPatch outerBuildingConstructMultiPatch = new MultiPatchClass();

            outerBuildingConstructMultiPatch.ConstructExtrudeFromTo(BaseZ, OuterBuildingZ, outerBuildingBaseGeometry);

            IMultiPatch outerBuildingMultiPatch = outerBuildingConstructMultiPatch as IMultiPatch;

            IGeometryCollection outerBuildingMultiPatchGeometryCollection = outerBuildingConstructMultiPatch as IGeometryCollection;

            for (int i = 0; i < outerBuildingMultiPatchGeometryCollection.GeometryCount; i++)
            {
                IGeometry outerBuildingPatchGeometry = outerBuildingMultiPatchGeometryCollection.get_Geometry(i);

                multiPatchGeometryCollection.AddGeometry(outerBuildingPatchGeometry, ref _missing, ref _missing);

                if (outerBuildingPatchGeometry.GeometryType == esriGeometryType.esriGeometryRing)
                {
                    bool isBeginningRing = false;

                    esriMultiPatchRingType multiPatchRingType = outerBuildingMultiPatch.GetRingType(outerBuildingPatchGeometry as IRing, ref isBeginningRing);

                    multiPatch.PutRingType(outerBuildingPatchGeometry as IRing, multiPatchRingType);
                }
            }

            return(multiPatchGeometryCollection as IGeometry);
        }
Esempio n. 5
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        public static IGeometry GetExample15()
        {
            const double CircleDegrees         = 360.0;
            const int    CircleDivisions       = 36;
            const double VectorComponentOffset = 0.0000001;
            const double CircleRadius          = 9.5;
            const int    PointCount            = 100;
            const double UpperZMin             = 7;
            const double UpperZMax             = 10;
            const double LowerZMin             = 0;
            const double LowerZMax             = 3;

            //Extrusion: Circle Shaped Base Geometry Extruded Between Two Different TIN-Based Functional Surfaces

            IGeometryCollection multiPatchGeometryCollection = new MultiPatchClass();

            //Base Geometry

            IPointCollection polygonPointCollection = new PolygonClass();

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            normalVector3D.Magnitude = CircleRadius;

            double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions);

            for (int i = 0; i < CircleDivisions; i++)
            {
                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                IPoint vertexPoint = GeometryUtilities.ConstructPoint2D(originPoint.X + normalVector3D.XComponent,
                                                                        originPoint.Y + normalVector3D.YComponent);

                polygonPointCollection.AddPoint(vertexPoint, ref _missing, ref _missing);
            }

            IPolygon polygon = polygonPointCollection as IPolygon;

            polygon.Close();

            IGeometry baseGeometry = polygon as IGeometry;

            ITopologicalOperator topologicalOperator = polygon as ITopologicalOperator;

            topologicalOperator.Simplify();

            //Functional Surfaces

            IEnvelope envelope = new EnvelopeClass();

            envelope.XMin = -10;
            envelope.XMax = 10;
            envelope.YMin = -10;
            envelope.YMax = 10;

            Random random = new Random();

            //Upper Functional Surface

            ITinEdit upperTinEdit = new TinClass();

            upperTinEdit.InitNew(envelope);

            for (int i = 0; i < PointCount; i++)
            {
                double x = envelope.XMin + (envelope.XMax - envelope.XMin) * random.NextDouble();
                double y = envelope.YMin + (envelope.YMax - envelope.YMin) * random.NextDouble();
                double z = UpperZMin + (UpperZMax - UpperZMin) * random.NextDouble();

                IPoint point = GeometryUtilities.ConstructPoint3D(x, y, z);

                upperTinEdit.AddPointZ(point, 0);
            }

            IFunctionalSurface upperFunctionalSurface = upperTinEdit as IFunctionalSurface;

            //Lower Functional Surface

            ITinEdit lowerTinEdit = new TinClass();

            lowerTinEdit.InitNew(envelope);

            for (int i = 0; i < PointCount; i++)
            {
                double x = envelope.XMin + (envelope.XMax - envelope.XMin) * random.NextDouble();
                double y = envelope.YMin + (envelope.YMax - envelope.YMin) * random.NextDouble();
                double z = LowerZMin + (LowerZMax - LowerZMin) * random.NextDouble();

                IPoint point = GeometryUtilities.ConstructPoint3D(x, y, z);

                lowerTinEdit.AddPointZ(point, 0);
            }

            IFunctionalSurface lowerFunctionalSurface = lowerTinEdit as IFunctionalSurface;

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeBetween(upperFunctionalSurface, lowerFunctionalSurface, baseGeometry);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 6
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        public static IGeometry GetExample11()
        {
            const double CircleDegrees         = 360.0;
            const int    CircleDivisions       = 36;
            const double VectorComponentOffset = 0.0000001;
            const double CircleRadius          = 3.0;
            const double BaseZ = 0.0;

            //Extrusion: 3D Circle Polyline Extruded Along 3D Line Via ConstructExtrudeAlongLine()

            IPointCollection polylinePointCollection = new PolylineClass();

            IGeometry polylineGeometry = polylinePointCollection as IGeometry;

            GeometryUtilities.MakeZAware(polylineGeometry);

            IPoint originPoint = GeometryUtilities.ConstructPoint3D(0, 0, 0);

            IVector3D upperAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, 10);

            IVector3D lowerAxisVector3D = GeometryUtilities.ConstructVector3D(0, 0, -10);

            lowerAxisVector3D.XComponent += VectorComponentOffset;

            IVector3D normalVector3D = upperAxisVector3D.CrossProduct(lowerAxisVector3D) as IVector3D;

            normalVector3D.Magnitude = CircleRadius;

            double rotationAngleInRadians = GeometryUtilities.GetRadians(CircleDegrees / CircleDivisions);

            for (int i = 0; i < CircleDivisions; i++)
            {
                normalVector3D.Rotate(-1 * rotationAngleInRadians, upperAxisVector3D);

                IPoint vertexPoint = GeometryUtilities.ConstructPoint3D(originPoint.X + normalVector3D.XComponent,
                                                                        originPoint.Y + normalVector3D.YComponent,
                                                                        BaseZ);

                polylinePointCollection.AddPoint(vertexPoint, ref _missing, ref _missing);
            }

            polylinePointCollection.AddPoint(polylinePointCollection.get_Point(0), ref _missing, ref _missing);

            ITopologicalOperator topologicalOperator = polylineGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            //Define Line To Extrude Along

            ILine extrusionLine = new LineClass();

            extrusionLine.FromPoint = GeometryUtilities.ConstructPoint3D(-4, -4, -5);
            extrusionLine.ToPoint   = GeometryUtilities.ConstructPoint3D(4, 4, 5);

            //Perform Extrusion

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeAlongLine(extrusionLine, polylineGeometry);

            //Transform Extrusion Result

            IPoint centroid = GeometryUtilities.ConstructPoint2D(0.5 * (polylineGeometry.Envelope.XMax + polylineGeometry.Envelope.XMin),
                                                                 0.5 * (polylineGeometry.Envelope.YMax + polylineGeometry.Envelope.YMin));

            ITransform2D transform2D = constructMultiPatch as ITransform2D;

            transform2D.Move(extrusionLine.FromPoint.X - centroid.X, extrusionLine.FromPoint.Y - centroid.Y);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 7
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        public static IGeometry GetExample5()
        {
            const double FromZ = 0;
            const double ToZ   = 8.5;

            //Extrusion: 2D Polygon Composed Of Multiple Square Shaped Exterior Rings And Corresponding Interior Rings,
            //           Extruded To Generate Multiple 3D Buildings With Hollow Interiors Via ConstructExtrudeFromTo()

            IPolygon polygon = new PolygonClass();

            IGeometryCollection geometryCollection = polygon as IGeometryCollection;

            //Exterior Ring 1

            IPointCollection exteriorRing1PointCollection = new RingClass();

            exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 1), ref _missing, ref _missing);
            exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 4), ref _missing, ref _missing);
            exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 4), ref _missing, ref _missing);
            exteriorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 1), ref _missing, ref _missing);

            IRing exteriorRing1 = exteriorRing1PointCollection as IRing;

            exteriorRing1.Close();

            geometryCollection.AddGeometry(exteriorRing1 as IGeometry, ref _missing, ref _missing);

            //Interior Ring 1

            IPointCollection interiorRing1PointCollection = new RingClass();

            interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, 1.5), ref _missing, ref _missing);
            interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, 3.5), ref _missing, ref _missing);
            interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, 3.5), ref _missing, ref _missing);
            interiorRing1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, 1.5), ref _missing, ref _missing);

            IRing interiorRing1 = interiorRing1PointCollection as IRing;

            interiorRing1.Close();

            geometryCollection.AddGeometry(interiorRing1 as IGeometry, ref _missing, ref _missing);

            //Exterior Ring 2

            IPointCollection exteriorRing2PointCollection = new RingClass();

            exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -1), ref _missing, ref _missing);
            exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -1), ref _missing, ref _missing);
            exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -4), ref _missing, ref _missing);
            exteriorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -4), ref _missing, ref _missing);

            IRing exteriorRing2 = exteriorRing2PointCollection as IRing;

            exteriorRing2.Close();

            geometryCollection.AddGeometry(exteriorRing2 as IGeometry, ref _missing, ref _missing);

            //Interior Ring 2

            IPointCollection interiorRing2PointCollection = new RingClass();

            interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, -1.5), ref _missing, ref _missing);
            interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, -1.5), ref _missing, ref _missing);
            interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(3.5, -3.5), ref _missing, ref _missing);
            interiorRing2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1.5, -3.5), ref _missing, ref _missing);

            IRing interiorRing2 = interiorRing2PointCollection as IRing;

            interiorRing2.Close();

            geometryCollection.AddGeometry(interiorRing2 as IGeometry, ref _missing, ref _missing);

            //Exterior Ring 3

            IPointCollection exteriorRing3PointCollection = new RingClass();

            exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 1), ref _missing, ref _missing);
            exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 1), ref _missing, ref _missing);
            exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 4), ref _missing, ref _missing);
            exteriorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 4), ref _missing, ref _missing);

            IRing exteriorRing3 = exteriorRing3PointCollection as IRing;

            exteriorRing3.Close();

            geometryCollection.AddGeometry(exteriorRing3 as IGeometry, ref _missing, ref _missing);

            //Interior Ring 3

            IPointCollection interiorRing3PointCollection = new RingClass();

            interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, 1.5), ref _missing, ref _missing);
            interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, 1.5), ref _missing, ref _missing);
            interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, 3.5), ref _missing, ref _missing);
            interiorRing3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, 3.5), ref _missing, ref _missing);

            IRing interiorRing3 = interiorRing3PointCollection as IRing;

            interiorRing3.Close();

            geometryCollection.AddGeometry(interiorRing3 as IGeometry, ref _missing, ref _missing);

            //Exterior Ring 4

            IPointCollection exteriorRing4PointCollection = new RingClass();

            exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -1), ref _missing, ref _missing);
            exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -4), ref _missing, ref _missing);
            exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -4), ref _missing, ref _missing);
            exteriorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -1), ref _missing, ref _missing);

            IRing exteriorRing4 = exteriorRing4PointCollection as IRing;

            exteriorRing4.Close();

            geometryCollection.AddGeometry(exteriorRing4 as IGeometry, ref _missing, ref _missing);

            //Interior Ring 5

            IPointCollection interiorRing4PointCollection = new RingClass();

            interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, -1.5), ref _missing, ref _missing);
            interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1.5, -3.5), ref _missing, ref _missing);
            interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, -3.5), ref _missing, ref _missing);
            interiorRing4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-3.5, -1.5), ref _missing, ref _missing);

            IRing interiorRing4 = interiorRing4PointCollection as IRing;

            interiorRing4.Close();

            geometryCollection.AddGeometry(interiorRing4 as IGeometry, ref _missing, ref _missing);

            IGeometry polygonGeometry = polygon as IGeometry;

            ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry);

            return(constructMultiPatch as IGeometry);
        }
Esempio n. 8
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        public static IGeometry GetExample4()
        {
            const double FromZ = 0;
            const double ToZ   = 8.5;

            //Extrusion: 2D Polygon Composed Of Multiple Square Shaped Rings, Extruded To Generate Multiple
            //           3D Buildings Via ConstructExtrudeFromTo()

            IPolygon polygon = new PolygonClass();

            IGeometryCollection geometryCollection = polygon as IGeometryCollection;

            //Ring 1

            IPointCollection ring1PointCollection = new RingClass();

            ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 1), ref _missing, ref _missing);
            ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, 4), ref _missing, ref _missing);
            ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 4), ref _missing, ref _missing);
            ring1PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, 1), ref _missing, ref _missing);

            IRing ring1 = ring1PointCollection as IRing;

            ring1.Close();

            geometryCollection.AddGeometry(ring1 as IGeometry, ref _missing, ref _missing);

            //Ring 2

            IPointCollection ring2PointCollection = new RingClass();

            ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -1), ref _missing, ref _missing);
            ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -1), ref _missing, ref _missing);
            ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(4, -4), ref _missing, ref _missing);
            ring2PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(1, -4), ref _missing, ref _missing);

            IRing ring2 = ring2PointCollection as IRing;

            ring2.Close();

            geometryCollection.AddGeometry(ring2 as IGeometry, ref _missing, ref _missing);

            //Ring 3

            IPointCollection ring3PointCollection = new RingClass();

            ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 1), ref _missing, ref _missing);
            ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 1), ref _missing, ref _missing);
            ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, 4), ref _missing, ref _missing);
            ring3PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, 4), ref _missing, ref _missing);

            IRing ring3 = ring3PointCollection as IRing;

            ring3.Close();

            geometryCollection.AddGeometry(ring3 as IGeometry, ref _missing, ref _missing);

            //Ring 4

            IPointCollection ring4PointCollection = new RingClass();

            ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -1), ref _missing, ref _missing);
            ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-1, -4), ref _missing, ref _missing);
            ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -4), ref _missing, ref _missing);
            ring4PointCollection.AddPoint(GeometryUtilities.ConstructPoint2D(-4, -1), ref _missing, ref _missing);

            IRing ring4 = ring4PointCollection as IRing;

            ring4.Close();

            geometryCollection.AddGeometry(ring4 as IGeometry, ref _missing, ref _missing);

            IGeometry polygonGeometry = polygon as IGeometry;

            ITopologicalOperator topologicalOperator = polygonGeometry as ITopologicalOperator;

            topologicalOperator.Simplify();

            IConstructMultiPatch constructMultiPatch = new MultiPatchClass();

            constructMultiPatch.ConstructExtrudeFromTo(FromZ, ToZ, polygonGeometry);

            return(constructMultiPatch as IGeometry);
        }