public void StartGame(Core.MatchInfo matchInfo, int renderFPS, int logicFPS) { Application.targetFrameRate = renderFPS; m_gameDeltaTime = (1000 / logicFPS) / 1000f; InitCore(); CreateGame(matchInfo, logicFPS); this.game.StartGame(); }
public SingleVS(World world, MatchInfo matchInfo) : base(world, matchInfo) { }
public SinglePlay(World world, MatchInfo info) : base(world, info) { }