Esempio n. 1
0
        public static bool MouseIsOverWindow(MechJebCore core)
        {
            //try to check if the mouse is over any active DisplayModule
            foreach (DisplayModule m in core.GetComputerModules <DisplayModule>())
            {
                if (m.enabled && m.showInCurrentScene && !m.IsOverlay &&
                    m.windowPos.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y) / GuiUtils.scale))
                {
                    return(true);
                }
            }

            return(false);
        }
Esempio n. 2
0
        public static bool MouseIsOverWindow(MechJebCore core)
        {
            //try to check if the mouse is over any active DisplayModule
            foreach (DisplayModule m in core.GetComputerModules<DisplayModule>())
            {
                if (m.enabled && m.showInCurrentScene
                    && m.windowPos.Contains(new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y)))
                {
                    return true;
                }
            }

            return false;
        }
Esempio n. 3
0
        void HandleLights()
        {
            if (greenLight == null || redLight == null)
            {
                InitializeLights();
            }

            if (core == null || MapView.MapIsEnabled)
            {
                litLight = LightColor.NEITHER;
            }
            else
            {
                bool somethingEnabled = false;
                if (vessel.GetMasterMechJeb() == core)
                {
                    foreach (DisplayModule display in core.GetComputerModules <DisplayModule>())
                    {
                        if (display is MechJebModuleMenu)
                        {
                            continue;
                        }
                        if (display.enabled && display.showInCurrentScene)
                        {
                            somethingEnabled = true;
                        }
                    }
                }

                litLight = (somethingEnabled ? LightColor.GREEN : LightColor.RED);
            }

            switch (litLight)
            {
            case LightColor.GREEN:
                if (!greenLight.enabled)
                {
                    TurnOnLight(LightColor.GREEN);
                }
                if (redLight.enabled)
                {
                    TurnOffLight(LightColor.RED);
                }
                break;

            case LightColor.RED:
                if (greenLight.enabled)
                {
                    TurnOffLight(LightColor.GREEN);
                }
                if (!redLight.enabled)
                {
                    TurnOnLight(LightColor.RED);
                }
                break;

            case LightColor.NEITHER:
                if (greenLight.enabled)
                {
                    TurnOffLight(LightColor.GREEN);
                }
                if (redLight.enabled)
                {
                    TurnOffLight(LightColor.RED);
                }
                break;
            }
        }