Esempio n. 1
0
        private void onSpriteLeaveZone(GameEvent e)
        {
            Variant data = e.data;

            using (List <Variant> .Enumerator enumerator = data["iidary"]._arr.GetEnumerator())
            {
                while (enumerator.MoveNext())
                {
                    uint key  = enumerator.Current;
                    bool flag = !this._heroInfos.ContainsKey(key);
                    if (!flag)
                    {
                        this._heroInfos.Remove(key);
                        bool flag2 = this._heroWaitCreateInfos.ContainsKey(key);
                        if (flag2)
                        {
                            this._heroWaitCreateInfos.Remove(key);
                        }
                        bool flag3 = !this._heros.ContainsKey(key);
                        if (!flag3)
                        {
                            LGAvatarHero lGAvatarHero = this._heros[key];
                            this._heros.Remove(key);
                            lGAvatarHero.dispose();
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        private void onSpriteLeaveZone(GameEvent e)
        {
            Variant data = e.data;

            foreach (uint iid in data["iidary"]._arr)
            {
                if (!_heroInfos.ContainsKey(iid))
                {
                    continue;
                }
                _heroInfos.Remove(iid);

                if (_heroWaitCreateInfos.ContainsKey(iid))
                {
                    _heroWaitCreateInfos.Remove(iid);
                }


                if (!_heros.ContainsKey(iid))
                {
                    continue;
                }
                LGAvatarHero ct = _heros[iid];
                _heros.Remove(iid);
                ct.dispose();
            }
        }