public void hide() { a3_task_auto.instance.stopAuto = false; if (curItem != null) { curItem.hide(); curItem = null; } }
public NewbieModel() { Transform transform = GameObject.Find("newbieLayer").transform; GameObject original = U3DAPI.U3DResLoad <GameObject>("prefab/newbiebg"); GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(original); this.bgitem = new BgItem(gameObject.transform, transform); gameObject = UnityEngine.Object.Instantiate <GameObject>(original); }
public void hide() { a3_task_auto.instance.stopAuto = false; bool flag = this.curItem != null; if (flag) { this.curItem.hide(); this.curItem = null; } }
public void show(Vector3 pos, Vector2 size, string text = "", bool force = false, string clickItemName = "", Action clickMaskHandle = null, int cameraType = 0, bool autoClose = true) { a3_task_auto.instance.stopAuto = true; curItem = bgitem; if (a1_gamejoy.inst_joystick != null && SelfRole._inst != null) { a1_gamejoy.inst_joystick.OnDragOut(null); } curItem.show(pos, size, text, force, clickItemName, clickMaskHandle, cameraType, autoClose); }
public NewbieModel() { Transform transCon = GameObject.Find("newbieLayer").transform; //GameObject temp = U3DAPI.U3DResLoad<GameObject>("prefab/newbiebg"); GameObject temp = GAMEAPI.ABLayer_LoadNow_GameObject("uilayer_newbiebg"); GameObject goBg = GameObject.Instantiate(temp) as GameObject; bgitem = new BgItem(goBg.transform, transCon); goBg = GameObject.Instantiate(temp) as GameObject; }
public void show(Vector3 pos, Vector2 size, string text = "", bool force = false, string clickItemName = "", Action clickMaskHandle = null, int cameraType = 0, bool autoClose = true) { a3_task_auto.instance.stopAuto = true; this.curItem = this.bgitem; bool flag = joystick.instance != null && SelfRole._inst != null; if (flag) { joystick.instance.OnDragOut(null); } this.curItem.show(pos, size, text, force, clickItemName, clickMaskHandle, cameraType, autoClose); }