public void initList()
        {
            lArea.Clear();
            for (int i = 0; i < transCon.childCount; i++)
            {
                GameObject.Destroy(transCon.GetChild(i).gameObject);
            }
            int len             = 1;
            List <ServerData> l = Globle.lServer;

            if (l.Count % 10 == 0)
            {
                len = l.Count / 10;
            }
            else
            {
                len = l.Count / 10 + 1;
            }
            for (int i = 0; i < len; i++)
            {
                GameObject go = GameObject.Instantiate(goTemp) as GameObject;
                go.transform.SetParent(transCon, false);
                go.SetActive(true);
                AreaItem item = new AreaItem(go.transform, onAreaClick, i);
                lArea.Add(item);
            }

            RectTransform rect = transCon.GetComponent <RectTransform>();

            rect.sizeDelta = new Vector2(rect.sizeDelta.x, len * h);
        }
Esempio n. 2
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        public void initList()
        {
            this.lArea.Clear();
            for (int i = 0; i < this.transCon.childCount; i++)
            {
                UnityEngine.Object.Destroy(this.transCon.GetChild(i).gameObject);
            }
            List <ServerData> lServer = Globle.lServer;
            bool flag = lServer.Count % 10 == 0;
            int  num;

            if (flag)
            {
                num = lServer.Count / 10;
            }
            else
            {
                num = lServer.Count / 10 + 1;
            }
            for (int j = 0; j < num; j++)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.goTemp);
                gameObject.transform.SetParent(this.transCon, false);
                gameObject.SetActive(true);
                AreaItem item = new AreaItem(gameObject.transform, new Action <int>(this.onAreaClick), j);
                this.lArea.Add(item);
            }
            RectTransform component = this.transCon.GetComponent <RectTransform>();

            component.sizeDelta = new Vector2(component.sizeDelta.x, (float)num * this.h);
        }
        public void changeArea(int idx)
        {
            if (lastArea != null)
            {
                lastArea.bt.interactable = true;
            }

            lastArea = lArea[idx];
            lastArea.bt.interactable = false;
            refeshServers(idx * 10);
        }
Esempio n. 4
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        public void changeArea(int idx)
        {
            bool flag = this.lastArea != null;

            if (flag)
            {
                this.lastArea.bt.interactable = true;
            }
            this.lastArea = this.lArea[idx];
            this.lastArea.bt.interactable = false;
            this.refeshServers(idx * 10);
        }