public ComponentLinkCommand(SpeciesReference speciesReference, ComponentBase component, int linkNumber, ComponentLinkType linkType, bool adding) { this.speciesReference = speciesReference; this.component = component; this.linkNumber = linkNumber; this.linkType = linkType; this.adding = adding; }
public FlagellaWorldState(ComponentBase componentType) : base(componentType) { //the current likelihood that the cell will tumble when next a decision phase is entered ( 1 => certain, 0 => certainly not) TumbleLikelihood = 1.0f; TumbleUpdateCounter = 0.0f; TumbleState = true; TumbleCounter = 0.0f; SampleCounter = 0.0f; FirstSample = 0.0f; FirstSampleTaken = false; }
public ComponentLink(ComponentBase parent, ComponentLinkType type, int linkNumber, float xOffset, float yOffset) { this.parent = parent; this.linkType = type; this.linkNumber = linkNumber; this.xOffset = xOffset; this.yOffset = yOffset; }
public ReceptorWorldState(ComponentBase componentType) : base(componentType) { }
public ComponentBaseCommand(ComponentBase component, bool adding, Model.SBML.Model model) { this.component = component; this.adding = adding; this.model = model; }
public CellBodyWorldState(ComponentBase componentType) : base(componentType) { }
/// <summary> /// Basic constructor /// </summary> /// <param name="compType"></param> public ComponentWorldStateBase(ComponentBase compType) { this.componentType = compType; }