public void TestUInt16()
        {
            TestUInt16(0);
            TestUInt16(( UInt16 )1);
            TestUInt16(UInt16.MinValue);
            TestUInt16(UInt16.MaxValue);
            var sw   = Stopwatch.StartNew();
            var rand = new TestRandom();

            for (int i = 0; i < 1000; i++)
            {
                TestUInt16(rand.NextUInt16());
            }
            sw.Stop();
            Console.WriteLine("UInt16: {0:0.###} msec/object", sw.ElapsedMilliseconds / 1000.0);
        }
        public void TestAsUInt16()
        {
            TestAsUInt16(0);
            TestAsUInt16(127);
            TestAsUInt16(128);
            TestAsUInt16(( UInt16 )1);
            TestAsUInt16(UInt16.MinValue);
            TestAsUInt16(UInt16.MaxValue);

#if !SILVERLIGHT
            var sw   = Stopwatch.StartNew();
            var rand = new TestRandom();
            for (int i = 0; i < 1000; i++)
            {
                TestAsUInt16(rand.NextUInt16());
            }
            sw.Stop();
            Console.WriteLine("UInt16: {0:#,0.###} usec/object", GetMicroseconds(sw));
#endif // !SILVERLIGHT
        }
		public void TestAsUInt16()
		{
			TestAsUInt16( 0 );
			TestAsUInt16( 127 );
			TestAsUInt16( 128 );
			TestAsUInt16( ( UInt16 )1 );
			TestAsUInt16( UInt16.MinValue );
			TestAsUInt16( UInt16.MaxValue );
			var sw = Stopwatch.StartNew();
			var rand = new TestRandom();
			for ( int i = 0; i < 100000; i++ )
			{
				TestAsUInt16( rand.NextUInt16() );
			}
			sw.Stop();
			Console.WriteLine( "UInt16: {0:#,0.###} usec/object", sw.Elapsed.Ticks / 1000000.0 );
		}
		public void TestUInt16()
		{
			TestUInt16( 0 );
			TestUInt16( ( UInt16 )1 );
			TestUInt16( UInt16.MinValue );
			TestUInt16( UInt16.MaxValue );
			var sw = Stopwatch.StartNew();
			var rand = new TestRandom();
			for ( int i = 0; i < 1000; i++ )
			{
				TestUInt16( rand.NextUInt16() );
			}
			sw.Stop();
			Debug.WriteLine( "UInt16: {0:0.###} msec/object", sw.ElapsedMilliseconds / 1000.0 );
		}