Esempio n. 1
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 public Shield(string assetName, SpaceShip ship, Vector2 velocity, float springConstant)
     : base(assetName, ship.Position + new Vector2(30, 30), velocity, 15f, Vector2.Zero, Vector2.Zero, 1)
 {
     //Step 4.3: Set the ship parameter as the target of this shield
     target = ship.Position;
     this.springConstant = springConstant;
 }
Esempio n. 2
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        public PlayingState()
        {
            //Step 1.1: Create a PhysicsObject, place it in the middle of the screen and add it to the PlayingState.
            //Use one of the ball sprites  and scale = 30
            ball = new PhysicsObject("GreenBallX", new Vector2(Movement.Screen.X / 2, Movement.Screen.Y / 2), new Vector2(0, 0), 30, new Vector2(0, 0), Vector2.Zero, 1);
            this.Add(ball);

            //Step 2.1: Create a SpaceShip, place it in the middle of the screen and add it to the PlayingState.
            //Use the spaceship sprite.
            spaceship = new SpaceShip("spr_spaceship", new Vector2(Movement.Screen.X / 2, Movement.Screen.Y / 2), ball, 600f, 3f);
            this.Add(spaceship);
            //Step 4.1: Create a Shield without starting velocity, place it in the middle of the screen and add it to the PlayingState.
            //Use one of the ball sprites.
            shield = new Shield("spr_ball_green", spaceship, new Vector2(0, 0), 0.2f);
            this.Add(shield);
        }
Esempio n. 3
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        public PlayingState()
        {
            // The target for the spaceship to go after.
            _target = new PhysicsObject("spr_ball_green", GameEnvironment.Screen.ToVector2() / 2, Vector2.Zero, 30, Vector2.Zero)
            {
                Visible = false
            };

            // The spaceship
            SpaceShip spaceShip = new SpaceShip("spr_spaceship", GameEnvironment.Screen.ToVector2() / 2, _target);

            // The shield
            Shield shield = new Shield("GreenSoftColorBall", spaceShip, Vector2.Zero);

            Add(shield);
            Add(_target);
            Add(spaceShip);
        }
Esempio n. 4
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 public Shield(string assetName, SpaceShip ship, Vector2 velocity)
     : base(assetName, ship.Position + new Vector2(30, 30), velocity, 15f, Vector2.Zero)
 {
     targetObject = ship;
 }