Esempio n. 1
0
        public void Interpolate(RealTimeInterpolator realTimeInterpolator, double normalizedTime)
        {
            Configuration interpolatedConfiguration = new Configuration();
            interpolatedConfiguration.A1 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.A1, endConfiguration.A1);
            interpolatedConfiguration.A2 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.A2, endConfiguration.A2);
            interpolatedConfiguration.Q2 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.Q2, endConfiguration.Q2);
            interpolatedConfiguration.A3 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.A3, endConfiguration.A3);
            interpolatedConfiguration.A4 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.A4, endConfiguration.A4);
            interpolatedConfiguration.A5 = realTimeInterpolator.GetValue(normalizedTime, startConfiguration.A5, endConfiguration.A5);

            GetInterpolatedPositions(interpolatedConfiguration);

            UpdatePositions();
        }
Esempio n. 2
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        private void SetupConfiguration(bool forInitialFrame)
        {
            var eulerTransformGroup = new Transform3DGroup();

            Vector3D dir, pos;

            dir = GetZ(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, a1, ref eulerTransformGroup);

            dir = GetZ(eulerTransformGroup);
            TranslateInDirection(dir, components[1].Length, ref eulerTransformGroup);

            dir = GetY(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, a2, ref eulerTransformGroup);

            dir = GetX(eulerTransformGroup);
            TranslateInDirection(dir, q2, ref eulerTransformGroup);

            dir = GetY(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, a3, ref eulerTransformGroup);

            dir = GetZ(eulerTransformGroup);
            TranslateInDirection(dir, -components[3].Length, ref eulerTransformGroup);

            dir = GetZ(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, a4, ref eulerTransformGroup);

            dir = GetX(eulerTransformGroup);
            TranslateInDirection(dir, components[4].Length, ref eulerTransformGroup);

            dir = GetX(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, a5, ref eulerTransformGroup);

            if (forInitialFrame)
            {
                startConfiguration = new Configuration() {A1 = a1, A2 = a2, Q2 = q2, A3 = a3, A4 = a4, A5 = a5};
                startInternalPositions = new Vector3D[6]
                {
                    joints[0].Frame.P.Value, joints[1].Frame.P.Value, joints[2].Frame.P.Value, joints[3].Frame.P.Value,
                    joints[4].Frame.P.Value, joints[5].Frame.P.Value
                };
                startFrame.Transform = eulerTransformGroup;
            }
            else
            {
                endConfiguration = new Configuration() {A1 = a1, A2 = a2, Q2 = q2, A3 = a3, A4 = a4, A5 = a5};
                endInternalPositions = new Vector3D[6]
                {
                    joints[0].Frame.P.Value, joints[1].Frame.P.Value, joints[2].Frame.P.Value, joints[3].Frame.P.Value,
                    joints[4].Frame.P.Value, joints[5].Frame.P.Value
                };
                endFrame.Transform = eulerTransformGroup;
            }
        }
Esempio n. 3
0
        private void GetInterpolatedPositions(Configuration interpolatedConfiguration)
        {
            var eulerTransformGroup = new Transform3DGroup();

            Position p0, p1, p2, p3, p4, p5;
            p0 = new Position(0,0,0);
            p1 = new Position(p0);

            Vector3D dir, pos;

            dir = GetZ(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, interpolatedConfiguration.A1, ref eulerTransformGroup);

            dir = GetZ(eulerTransformGroup);
            TranslateInDirection(dir, components[1].Length, ref eulerTransformGroup);

            p2 = new Position(eulerTransformGroup.Value.OffsetX, eulerTransformGroup.Value.OffsetY, eulerTransformGroup.Value.OffsetZ);

            dir = GetY(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, interpolatedConfiguration.A2, ref eulerTransformGroup);

            dir = GetX(eulerTransformGroup);
            TranslateInDirection(dir, interpolatedConfiguration.Q2, ref eulerTransformGroup);

            p3 = new Position(eulerTransformGroup.Value.OffsetX, eulerTransformGroup.Value.OffsetY, eulerTransformGroup.Value.OffsetZ);

            dir = GetY(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, interpolatedConfiguration.A3, ref eulerTransformGroup);

            dir = GetZ(eulerTransformGroup);
            TranslateInDirection(dir, -components[3].Length, ref eulerTransformGroup);

            p4 = new Position(eulerTransformGroup.Value.OffsetX, eulerTransformGroup.Value.OffsetY, eulerTransformGroup.Value.OffsetZ);

            dir = GetZ(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, interpolatedConfiguration.A4, ref eulerTransformGroup);

            dir = GetX(eulerTransformGroup);
            TranslateInDirection(dir, components[4].Length, ref eulerTransformGroup);

            p5 = new Position(eulerTransformGroup.Value.OffsetX, eulerTransformGroup.Value.OffsetY, eulerTransformGroup.Value.OffsetZ);

            dir = GetX(eulerTransformGroup);
            pos = GetPosition(eulerTransformGroup);
            RotateInDirection(dir, pos, interpolatedConfiguration.A5, ref eulerTransformGroup);

            joints[0].Frame.P = p0;
            joints[1].Frame.P = p1;
            joints[2].Frame.P = p2;
            joints[3].Frame.P = p3;
            joints[4].Frame.P = p4;
            joints[5].Frame.P = p5;

            currentFrame.Transform = eulerTransformGroup;
        }