public void SendTeamSetupUpdate(TeamList redTeam, TeamList blueTeam)
        {
            string redTeamString  = JsonUtility.SerializeToJson <TeamList>(redTeam);
            string blueTeamString = JsonUtility.SerializeToJson <TeamList>(blueTeam);

            RedTeam  = redTeam;
            BlueTeam = blueTeam;

            networkView.RPC("RPCSendTeamData", RPCMode.Others, redTeamString, blueTeamString);
        }
Esempio n. 2
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        private void RPCSendTeamData(string redTeamData, string blueTeamData)
        {
            TeamList redTeam  = JsonUtility.ValidateJsonData <TeamList>(redTeamData);
            TeamList blueTeam = JsonUtility.ValidateJsonData <TeamList>(blueTeamData);

            clientManager.SendGameMessage(new UpdateTeamRoster()
            {
                RedTeam = redTeam, BlueTeam = blueTeam
            });
        }
Esempio n. 3
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        public override void Init(NetworkManager networkManager)
        {
            NetworkManager = networkManager as ClientNetworkManager;

            TeamRoster          = new TeamList[2];
            OnUpdateTeamRoster += (red, blue) => { TeamRoster[0] = red; TeamRoster[1] = blue; };

            //Init all states
            ClientLobbyState     = new ClientLobbyState(this);
            ClientGameSetupState = new ClientGameSetupState(this);
            ClientGamePlayState  = new ClientGamePlayState(this);
            ClientGameEndState   = new ClientGameEndState(this);

            ChangeState(ClientLobbyState);
        }