public Form1() { InitializeComponent(); // Setup objects _toneGenerator = new ToneGenerator(); _charGenerator = new CharGenerator(); _runner = new Runner(); _player = new SoundPlayerAsync(); _analyzer = new Analyzer(txtAnalysis); _builder = new WordToToneBuilder(_toneGenerator); _recorded = new StringBuilder(); _dlgAssigner = new ProsignKeyAssigner(); // Do initialization FrequencyInitialize( sliderFrequency, txtFrequency, 400, ToneGenerator.MIN_FREQUENCY, ToneGenerator.MAX_FREQUENCY, 50 ); WPMInitialize( sliderWPM, txtWPM, 20.0f, ToneGenerator.MIN_WPM, ToneGenerator.MAX_WPM, 0.5f ); FarnsworthWPMInitialize( sliderFarnsworth, txtFarnsworth, 20.0f, ToneGenerator.MIN_FARNSWORTH_WPM, ToneGenerator.MAX_FARNSWORTH_WPM, 0.5f ); DurationInitialize( sliderDuration, txtDuration, 30, Runner.MIN_DURATION, Runner.MAX_DURATION, 30 ); StartDelayInitialize( sliderStartDelay, txtStartDelay, 0, Runner.MIN_START_DELAY, Runner.MAX_START_DELAY, 1 ); StopDelayInitialize( sliderStopDelay, txtStopDelay, 0, Runner.MIN_STOP_DELAY, Runner.MAX_STOP_DELAY, 1 ); VolumeInitialize( sliderVolume, txtVolume, 1.0f, ToneGenerator.MIN_VOLUME, ToneGenerator.MAX_VOLUME, 0.1f ); _runner.StartDelayEnter += _runner_StartDelayEnter; _runner.StartDelayExit += _runner_StartDelayExit; _runner.MorseEnter += _runner_MorseEnter; _runner.MorseExit += _runner_MorseExit; _runner.StopDelayEnter += _runner_StopDelayEnter; _runner.StopDelayExit += _runner_StopDelayExit; _runner.Abort += _runner_Abort; _player.Dequeued += _player_Dequeued; _player.PlayingFinished += _player_PlayingFinished; _toneGenerator.UpdateRequired += _toneGenerator_UpdateRequired; cmbKoch.Items.Clear(); for (int i = 0; i < Koch.Length; ++i) { cmbKoch.Items.Add(MorseInfo.ExpandProsigns(Koch.Order[i].ToString())); } Config config = Config.Load(CONFIG_FILE_NAME); ApplyConfig(config); }
/// <summary> /// Creates a new WordToToneBuilder object that keeps a reference to a /// tone generator /// </summary> /// <param name="toneGenerator">The tone generator</param> public WordToToneBuilder(ToneGenerator toneGenerator) { _toneGenerator = toneGenerator; }